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  #121  
Old January 15th, 2009, 06:06 PM

rdonj rdonj is offline
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Default Re: Warhammerama - Running

Okay llama, if we were playing mortal kombat right now, my character would be wobbling on his feet and two words would pop up on the screen... FINISH HIM! :P
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  #122  
Old January 15th, 2009, 06:39 PM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Running

Heh, I'm working on it!

By the way, that battle a couple of turns ago when you tried to assassinate my pretender was terrifying! I think he was really really lucky to get away, especially without any afflictions.

I wonder how this turn's battles are about to go...
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  #123  
Old January 15th, 2009, 06:54 PM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Running

Aiee! Poor Old One! I have to say you took him down very efficiently. I noticed quite a few cunning things you did there, like give your assassins fire resistance. Attacking there was definitely a mistake.

On the other hand, the Great Crusade now stands before Nehekhara itself. If the capital can be destroyed, the Slann will finally have no more need to fear the Immortals. As the last march begins, will the Nehekharan defenders be able to hold against the powerful magics of the ancient Slann?
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  #124  
Old January 15th, 2009, 07:07 PM

rdonj rdonj is offline
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Default Re: Warhammerama - Running

I have to say I'm very happy to have managed to take the old man out before kicking the bucket. Though I wish I'd killed him a few turns earlier (he just would NOT pick up that crippled affliction I was hoping for), my assassins finally paid off, so I'm happy. Having to hit him with my god, several fire immune thugs with dusk daggers, and an army of immortals to take down your god is a bit humbling. I will never underestimate the cyclops again.

And I just received the next turn, realizing belatedly I forgot to pass out a death gem for wailing winds! Wow what a blunder.
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  #125  
Old January 15th, 2009, 07:13 PM

rdonj rdonj is offline
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Default Re: Warhammerama - Running

Well I see now that it would have completely failed to matter Next turn I have one last thing to try. I fully expect to lose, but I want to see how effective it turns out. Scripting this may take a few minutes.

That has to be the most effective use of rain of stones I've seen so far. Stupid fog warriors.
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  #126  
Old January 15th, 2009, 07:39 PM

rdonj rdonj is offline
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Default Re: Warhammerama - Running

Okay, I'm ready to face my doom. *hands in .2h file*
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  #127  
Old January 16th, 2009, 06:54 PM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Running

Muwahaha! The walls of Nehekhara are broken! Soon the ancient palaces and temples shall be brought crashing into the dust, and the Immortals shall find peace at last.

That was a very cool thing you did with the Tomb Kings there. I think the one issue really was fatigue. By the time my guys reached your line your TKs were all knackered, so they were able to get loads of critical hits in despite all the buffs. Otherwise I think they might have really struggled. Using Darkness was very cunning, since it made my evocations ridiculously lame - apart from the Rains of Stones, of course, which cleared away the Immortals very handily. This time I was clever enough to buff my communion with Invulnerability, having found that neither Twist Fate nor Luck seem to work and afflicted all my dudes last time.

Bit annoying that you won in Skavenblight. Having been using uber battle magic for a while, I'd forgotten just how deadly your armies are when I can't use Fog Warriors and other megaspells.
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  #128  
Old January 16th, 2009, 07:21 PM

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Default Re: Warhammerama - Running

Hmm. Somehow I seem to have failed to leave a tomb king scripted to cast divine blessing. Wouldn't have saved me, but it might have helped a bit. I have to admit, I was fully expecting to lose that battle but not nearly so badly. Aside from getting them all pretty fatigued with my buffs, they don't seem to have listened to me! I had them scripted to (communion slave)(attack closest), and I don't know what you saw, but in my battle they became slaves and... stood there. I thought attacking was supposed to work with that. The darkness did work great, it was fun watching all those magma eruptions hit blank space... but you did get lucky enough to pop a few mistforms, so it wasn't all bad.

Muahaha, not so tough when you don't have a 56 mage communion backing you, are you? Well, in any case that last turn saw the loss of just about everything I have, and no real loss to you. It's pretty obvious you've won at this point, so I'm quite willing to concede the game. I'll go ahead and turn in my next turn though so you can have the pleasure of killing my god. Er, again.

Last edited by rdonj; January 16th, 2009 at 07:31 PM..
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  #129  
Old January 16th, 2009, 08:32 PM

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Default Re: Warhammerama - Running

So just how DID you destroy sombre's army so easily, anyway? Was it a giant communion like what got me, was it the Old One? Or was it something completely else?
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  #130  
Old January 17th, 2009, 10:28 AM

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Default Re: Warhammerama - Running

Muwahaha! Nehekhara is fallen! Its pyramids have been crushed by the powerful magic of the Slann, and the enchantments preserving the buried Tomb Kings have been broken. Never again need the living fear the walking dead of Nehekhara.

Man, I did a big scripting effort for that battle - the few Slann were going to leave after one turn, so as to not lose too many to Magic Duel, and the skinks had lots of little nasty spells (Frozen Heart, Farstrike) to kill off your army. I'd expected that your Tomb Kings and Immortals would have been reborn yet again inside your walls - I guess perhaps it doesn't work like that?

Yeah, I noticed that none of your TKs had cast Divine Blessing last turn. That was quite unfortunate. I'm surprised they didn't cast it themselves. As for the communion - once one of the communion masters has cast a spell, all the slaves take no action for the rest of the turn. One slightly gamey way around that is to make sure that all the slaves are first in the list, and the masters at the end (actions are always taken in the order the commanders are listed in).

I beat Sombre's army by having a huge array of skink priests with astral, and perhaps one Slann at the end of the list. The Slann (or it could have been a skink casting communion master) cast Power of the Spheres, and someone brought the Banner of the Northern Star. So all the skinks were S3. Then I just spammed Stellar Cascades. There's no way of resisting that, so all the ogres went rapidly over 100 fatigue and I had a horde of red crested skinks to mop them up. It was brutal. I can find a turn file if you'd be interested.

So, game over? Thanks very much for the game, I enjoyed it a lot. And thanks again for being such a good sport with my _extremely_ slow play recently. I think I'd better not take on any more games for a few months, till I'm done writing up, but after that I look forward to playing with you again some time.
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