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September 16th, 2007, 11:24 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: Placeholder for new Megagame - Evermore
If you have not encountered any other nations by the time your imprissoned pretender breaks free, then you are expanding very slowly. In most multiplayer games most indies has been conquered by turn 10-12 or so. By turn 125 you will see huge empires with all research already done. They will have access to most good summons, like seraphs etc and they will have access to almost all magic paths. By this time your turns can take 1h+ time to finish if you are one of the top nations - basically this turn limit is not at all unreasonable.
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September 16th, 2007, 11:59 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Re: Placeholder for new Megagame - Evermore
In a game like this the pace is going to be a bit faster. For comparision in Perpetuality the first nations had been reduced to their capitals by the time dormant pretenders started to wake up. That's like, after first ten turns. (EDIT: Beaten by evil, evil Homer.)
After thinking about bidding, I must say I don't like it. In the way that if you want something, you have to take a beating to get it. The lottery system in Perp was nice in the way that you either got what you wanted, or a consolidation prize (pop bonus). Easier for likes of me who actually don't know about nations enough to comfortably take negatives on them. But, just my opinion.
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September 16th, 2007, 05:46 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Placeholder for new Megagame - Evermore
I have encountered them but usually I prefer not to attack them right away.. I guess I'm expanding reasonably well cus I'm usually nr 1 or 2
I guess you are placing pplz closer together than I'm used to ( I play with 8-9 on 250 province maps)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 16th, 2007, 10:42 PM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
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Re: Placeholder for new Megagame - Evermore
I know that we aren't choosing nations yet, but could we just sign up for the spots or something.I don't want to have read this forum for more than a month and then miss out on the game.
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Ask not for whom the bell tolls, it tolls for thee.
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September 17th, 2007, 01:59 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
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Re: Placeholder for new Megagame - Evermore
Well, what about the idea of bidding with pretender points? Do you think it could work?
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September 17th, 2007, 02:57 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
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Re: Placeholder for new Megagame - Evermore
Quote:
BigandScary said:
I know that we aren't choosing nations yet, but could we just sign up for the spots or something.I don't want to have read this forum for more than a month and then miss out on the game.
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I agree. I'd love to get into this game but the only factions I feel that I have any kind of grip on are EA Mictlan, or maybe EA C'Tis or MA Marignon. If I got stuck with any of the others I wouldn't have much of a clue how to play them.
I guess if you can get 66 players experienced enough to tackle any of 66 different factions then you wouldn't need me anyhow.
-Ubercat
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"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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September 17th, 2007, 04:00 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Placeholder for new Megagame - Evermore
Quote:
Szumo said:
Well, what about the idea of bidding with pretender points? Do you think it could work?
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I think that would work, but it would require a third party to do it and check *all8 the submitted pretenders - something I'm not willing to ask someone to do.
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September 17th, 2007, 04:05 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
Quote:
atul said:
Easier for likes of me who actually don't know about nations enough to comfortably take negatives on them.
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Thats true. I would imagine this would put newbies in a worse position than the old method.
I dunno. I sorta like Homer's suggestion in that it's sort of a game before the the game, but I guess I'm leaning back to some version of the standard selection both because it's very simple and it doesn't reward experience as much.
If I don't use Homer's suggestion here I'll probably use it in the next smaller game I host .
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September 17th, 2007, 04:12 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
I'll probably officially open the forum for sign-ups in a week or so. The sign-up process will last exactly 1 week and then the players will have an additional 72 hours to upload their pretenders.
I'm sort of expecting that we won't fill up completely so I'll wait to reveal/create the map until I get a much better idea of how many we will have. Expect the map to have approximately 15 provinces per player and for the amount of water provinces to be proportional to the amount of water players.
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September 17th, 2007, 04:47 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Placeholder for new Megagame - Evermore
I am not interested in joining a game with an arbitrary time limit on it. That said, there was more discussion in this thread and never a final conclusion posted about what the game would be. Could you please make some sort of determination about that so that I can stop watching this thread if there is going to be one?
Jazzepi
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