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  #121  
Old February 22nd, 2007, 02:14 PM

Folket Folket is offline
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Default Re: Update

Usually units in mêlée combat tend to defend them self instead of following the orders.

It is quite thematic that units fend for their lives instead of seeing the whole picture.

The defender always goes first in battle. that is why I hoped that you would attack. Fire storm would have been useful but not enough. Hitting a tenth of the units for minimal damage would not have turned the battle.
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  #122  
Old February 22nd, 2007, 02:15 PM
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Default Re: Update

Quote:
FAJ said:
Does the defender always act first? It made a significant difference I think.
My impression is that yes, the defender always moves first. And yes... it can make a big difference.
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  #123  
Old February 22nd, 2007, 02:28 PM
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Default Re: Update

Ok, good to know for the future .

As for thematic, fending for their lives; I think a devil that can fly would rather hunt down mages than step back and forth as mammoths run over him for 1 damage.
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  #124  
Old February 22nd, 2007, 02:56 PM
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Default Re: Update

Yea - ordering flying units to attack the rear has never really worked for me either. I'm playing with a dragon pretender in another game and I've basically given up giving him anything but the simpliest orders (fire x5, attack closest).
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  #125  
Old February 22nd, 2007, 05:22 PM

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Default Re: Update

I think units need to tae a morale check to not attack the closest unit or something like that.
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  #126  
Old February 22nd, 2007, 06:25 PM
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Default Re: Update

Quote:
Velusion said:
Yea - ordering flying units to attack the rear has never really worked for me either. I'm playing with a dragon pretender in another game and I've basically given up giving him anything but the simpliest orders (fire x5, attack closest).
I might be wrong with this, but from my experience single commanders don't count when your units are assigned "attack rearmost" orders, they only go after somewhat large squads. The larger the squad at "rearmost", the bigger the chance that they go after it, perhaps.

And the thing about the defender moving first: yes, it's true and makes alot of difference when you take it into calculation, like when to cast which spell and where your and the enemy's units would be in a potential battle situation at a given time.
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  #127  
Old February 22nd, 2007, 08:12 PM
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Default Re: Update

They count, At least his mammoths counted them :/

I guess it proves that elephants are smarter than ArchDevils.
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  #128  
Old February 23rd, 2007, 02:31 PM

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Default Re: Update

My mammoths did not attack your commanders, but given that they were 50 they cover a lot of space and some of your commanders were close to the rearmost group.
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  #129  
Old February 23rd, 2007, 03:52 PM
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Default Re: Update

For those of you that will wonder why the server timer might increase slightly on my games.

Forum thread detailing the issue here: here.

This will NOT stop my games from progressing. The game will continue with a 48 hour hosting (though the server will read 54 hours). I'm not sure if this affected anyone else in the past (I don't think it affected anyone recently)... if so - my apologies! Eventually the IP will change and these games will move to a different box.
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  #130  
Old February 23rd, 2007, 06:53 PM

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Default Re: Update

Im going ai now guys, ok? Been fun playing with you all.
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