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August 8th, 2007, 07:57 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Updated mod
Sorry, I live in the Philippines, and just woke up! I'm downloading the map right now, I should be able to play for the next few hours before I go to work.
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August 8th, 2007, 08:17 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Updated mod
Sorry, I live in the Philippines and just woke up! I have done my first two turns, and will be around for a couple more hours to do as many turns as possible.
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August 8th, 2007, 09:02 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Updated mod
I live on a tiny island called Hawaii. I must go now and spear fish.
GMT+10
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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August 9th, 2007, 01:32 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Updated mod
China here, GMT +8.
lch could you take me off the email turn notification list?
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August 9th, 2007, 07:12 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Updated mod
Doh. We have a bug with Kharam Dzu, which I guess is due to a weapon id conflict.
Kharam Dzu's bombast unit, armed with "Dwarven Fire" and a dagger, is showing up in the game armed only with the dagger, making them useless. Dwarven Fire is weapon id 815 in the cbm version I made.
So yeah, unless it's fixed the ones I've built will be a bit of a waste of gold.
Looking in the mod file, it's the old conflict with the Sylvanian sacred's weapon, Dawn's Edge. I fixed this for CBM Sylvania 2 by changing the id of dawn's edge to 820, but I guess that didn't make it into the mods over Europe .dm.
I can't remember if I even uploaded it.
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August 9th, 2007, 07:58 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Updated mod
You're lucky that I am leaving tomorrow...
Really strange that this slipped my mind. I took extra care to sort out all kinds of ID conflicts before preparing the combined mod. And I created a search & replace script to be able to easily apply it to new mod files. But I guess I only checked the "new" nations for compatibility with the ID ranges from the first game and didn't expect that the CBM versions for the "old" ones would conflict with each other.
In any case, I updated the mod on the server now, it is attached to this post. Even if you don't use this updated mod then the server will do the "right" thing, but I suggest that you do update so that it's showing the right thing.
I removed you from the email list, too, Sombre, but I suggest that you then check the web stats page frequently.
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August 9th, 2007, 08:09 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Updated mod
Cheers :]
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August 9th, 2007, 09:50 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Updated mod
Is this something that my mod mixer failed to resolve, or did you not end up using my script at all?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 9th, 2007, 10:18 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Updated mod
He used his own script I reckon. Besides he assumed all was good with the old nations, forgetting that we had to fix the 620 id conflict last time too.
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August 9th, 2007, 05:53 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Updated mod
Quote:
Sombre said:
China here, GMT +8.
lch could you take me off the email turn notification list?
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You mean GMT -8 right? or am i doing it wrong?
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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