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ioticus said:
I'm not sure about the using the mods. I have pretender mod 2.2. Would that work? What is QM's moderation? Do I need to enable all mods before creating a pretender?
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Pretenders 2.2 is the latest version. My mod makes small changes (mostly in gold cost) of light/unusued troops, slightly boosts the mages of weak themes, and somwhehat nerfs Caelum's mages. The overall effect is hopefully to create more viable options. I think only turning on the pretender mod for pretender creation is really needed, but you might as well do the rest to be on the safe side.