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  #121  
Old February 22nd, 2003, 03:46 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Ooh, I like! Just like how SE2's "money" got expanded to "construction points" and "research points", and SE3's "construction points" got expanded to "minerals", "organics", and "radioactives"!

Better yet, make the different research types moddable! (Hey, I might divide sciences differently than you or Aaron does - you skipped Mathematics, for one! And someone else might try to simplify things and combine Chemistry and Physics...)
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  #122  
Old February 22nd, 2003, 05:29 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Baron Munchausen:
If we had four seperate types of research facilities producing these different kinds of research, and science/tech fields could require one or more than one 'type' of research, it would be a bit harder to just rush down the tech trees.
I like this idea with the exception of the Last bit. It sounds like an unecessary comlication. How about just one type of research facility but you could then channel the research into each of the four different areas you mentioned.

[ February 22, 2003, 03:29: Message edited by: DavidG ]
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  #123  
Old February 22nd, 2003, 05:40 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by DavidG:
The ships (and training, racial stats) are identical except one has Combat sensors I giving plus 25% hit chance. Thus the chance to hit for that one ship should be 10% + 25% which of course = 12.5%.
No, 10% + 25% equals 35%. 10% + 25%*10% = 12.5%

The screen says to-hit increase, which is exactly what it does. It increases your accuracy rating by 25%, not 25% of what it currently is.

Quote:
There are several other areas of the game such as race setup where you may think you are getting a certain "percentage" improvement but it is actually much differenct
The only other one that could be confusing is maintenance, which isn't really that bad.
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  #124  
Old February 22nd, 2003, 06:16 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by DavidG:
I like this idea with the exception of the Last bit. It sounds like an unecessary comlication. How about just one type of research facility but you could then channel the research into each of the four different areas you mentioned.
Then wouldn't it be the same as the current system only with just four tech areas?
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  #125  
Old February 22nd, 2003, 09:44 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Perhaps already stated:
I'd like a way to give/trade tech where I can se what tech levels I got.
And also trade for example shields 7 by pressing shields and then something labeled 7, instead of shields 7 times.
And a "Send all" button would be appriciated.

AS stated in the GUI thread I'd liek a 3d map as that in the Space game "Elite II Frontiers"
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  #126  
Old February 22nd, 2003, 12:55 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I noticed another "SE5 Wish List" thread was started. So I renamed this one to clarify that this thread was not a 'Poll' but the Official (as in Aaron has it bookmarked) thread where you should all post your wishes.

I'm trying to make life a bit easier for Aaron. He is a very busy man and when he drops by his time is limited. Hopefully this will save him the task of searching through a bunch of threads that all have the same theme!

It's probably my fault in the fisrt place for originally calling this thread a 'Poll' when in fact it was/is a depository!

Cheers!

[ February 22, 2003, 16:12: Message edited by: David E. Gervais ]
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  #127  
Old February 22nd, 2003, 01:39 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

There should not be a colon in SE5. The game is not Space Empires: 5, it is (or will be) Space Empires 5.
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  #128  
Old February 22nd, 2003, 03:13 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by DavidG:
I like this idea with the exception of the Last bit. It sounds like an unecessary comlication. How about just one type of research facility but you could then channel the research into each of the four different areas you mentioned.
Then wouldn't it be the same as the current system only with just four tech areas?
I don't think so. What I meant is that you could say allocate 20% of your total research to say "Physics/Astrophysics" Then the actual tech areas that required Physics/Astrophysics would use that portion of your research points.
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  #129  
Old February 22nd, 2003, 03:42 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

I guess if I was to sum up my personal self centered wants:
More data that is easier to read on each screen. I'll be happy to go through each screen and specify. It should be ready by Monday the 24th

I would love as many tweaks to the AI as he can justify.

I would love a scroll mouse

I would love to be able to move a window

I would like the enter key to close a window
I would like the Tab key to move between fields, (I think it does this)
I would like to be able to save "New Game Settings" up to and including the AI I have chosen.
The settings should the races, pt values, type of quadrant, game mechanics, etc... It should not include the name of the game.
That was suggested by someone long ago. It is a matter of conveinance. It makes things a lot easier.
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  #130  
Old February 22nd, 2003, 05:58 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

The ability in the game creator to specify exactly the # of planets you want in a generated map (without having to change settings.txt)

Scrolling, or repeat on hold button, for ship design screen component list so I can quickly get to the other end of the list, esp if "hide obsolete" is not checked.

Make phased shields a separate class from shields for upgrade purposes.

Add a component ability: "Works only X % of the time" This would be very useful for mines and unreliable components.
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