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  #121  
Old February 28th, 2006, 05:13 AM
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Default Re: Clash Of Armies

Quote:
RonD said:
With that travel schedule and the current (early) stage of the game, it seems you could host Tuesday, Thursday (with oversway sending his turn Tuesday night or Wednesday morning), and Sunday.

Would that work for him?
That makes sense. Oversay?
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  #122  
Old February 28th, 2006, 08:36 AM
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Default Re: Clash Of Armies

I have noticed a couple things, but let me get a few more games on it to give you a complete report.

I do really dig this map tho, next to CoD, its the most pleasing on the eyes imho.
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  #123  
Old March 1st, 2006, 03:31 PM

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Default Re: Clash Of Armies

Works for me. I sent the next turn in already (for thursday). Pasha agreed to sub but it seems that I could get my saturday turn in late saturday night (maybe technicaly early morning sunday), so I told him not to bother. If we want to host sunday evening instead, that is fine as well.
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  #124  
Old March 2nd, 2006, 05:50 PM
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Default Re: Clash Of Armies

Turn #5 sent.
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  #125  
Old March 5th, 2006, 01:18 AM

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Default Re: Clash Of Armies

Just sent my .2h file, maybe it is not too late to host tonight, despite the email. Thanks for waiting, everyone.
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  #126  
Old March 5th, 2006, 05:36 PM
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Default Re: Clash Of Armies

Turn 6 has been sent.
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  #127  
Old March 10th, 2006, 01:52 PM
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Default Re: Clash Of Armies

Anyone else not having an easy time?
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  #128  
Old March 10th, 2006, 02:33 PM

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Default Re: Clash Of Armies

Strength 9 indies is something you really have to plan around. Stick to taking out provinces with only some combination of militia, infantry, archers, and light cav. Avoid heavy cav, crossbows, and knights until you are sure you're strong enough to take them.
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  #129  
Old March 11th, 2006, 08:05 AM
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Default Re: Clash Of Armies

LoL I did.
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  #130  
Old March 11th, 2006, 06:03 PM
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Default Re: Clash Of Armies

Turn 9 sent.
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