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  #121  
Old January 8th, 2009, 05:00 AM

Illuminated One Illuminated One is offline
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Default Re: I hate horrors

Can someone confirm the part about always being able to return from assasinations/horrors?
How much time did I loose just by moving my pretenders away from the cap for that reason only.
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  #122  
Old January 8th, 2009, 08:12 AM

Agema Agema is offline
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Default Re: I hate horrors

You did the right thing, I think: you can cast returning from assassinations and horrors, but you have to be away from the home province.

If your pretender has astral or air, if you wanted to Dom push or something, you could move him out with teleport or cloud trapeze, and hope he lasts a while before there's an attack that he returns from. Although if the god was unable to defeat likely attackers, planning to replace him (empowering a mage, building temples) in some way might be a cheaper alternative than perpetually spending gems dodging bullets.

Assassins and assassin spells can be effectively neutralised with extra commanders as chaff, assassins can be removed by heavy patrolling/PD, and spells by shields.
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  #123  
Old January 8th, 2009, 01:52 PM

MaxWilson MaxWilson is offline
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Default Re: I hate horrors

Why do you need to cast returning? Unless it's a human-sized pretender, Ritual of Returning should be good enough, and still lets you participate in battles.

Even a Doom Horror isn't going to kill a Titan or a Cyclops in one hit. And he's a pretender (Morale 30), so you don't need to worry about him catching Fear and running away to his death.

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  #124  
Old January 8th, 2009, 02:16 PM

thejeff thejeff is offline
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Default Re: I hate horrors

Actually the Doom Horrors are likely to kill most pretenders in one hit.
Many of them have multiple instant death attacks.
Even without that, there are also the horror mark boosting attacks just to increase the chance you'll die soon.

But it might be worth risking for a major battle.
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  #125  
Old January 22nd, 2009, 08:31 PM

fictionfan fictionfan is offline
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Default Re: I hate horrors

After all this talk about horrors I feel like making a strategy with them.

Here is a funny Idea. Imagine The kingly ones and astral corruption being used at the same time.
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  #126  
Old January 22nd, 2009, 08:35 PM
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Slobby Slobby is offline
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Default Re: I hate horrors

I love horrors
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  #127  
Old March 8th, 2009, 01:28 AM

chrispedersen chrispedersen is offline
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Default Re: I hate horrors

Quote:
Originally Posted by Ranger View Post
Should Horror Mark end the game?

If your god gets a horror mark he/she is doomed! They will die again and again while getting weaker and weaker!

I don't mind losing high power magic users, but a pretenter god (main character in the game) should have some defence, otherwize it's game over!
You know, there is nothing that says you actually have to bring hm back. He's perfectly safe in the nether world. Don't Call God.
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  #128  
Old March 8th, 2009, 04:08 AM

Benjamin Benjamin is offline
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Default Re: I hate horrors

Watchers are great against horrors if no one else has mentioned it yet. I think they're nearly perfect accuracy at the range horrors start out on during attacks, and they do a pile of AN damage.

Anyhow,they'll even take out some of the doom horrors if you get lucky. I think I beat Kurgi and the scarab guy (ruin something) with watchers. Watchers or scorpion men. Got lucky on the scarab because I crippled him on the opening salvo.
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  #129  
Old March 10th, 2009, 04:19 PM
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Poopsi Poopsi is offline
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Default Re: I hate horrors

Quote:
Originally Posted by Benjamin View Post
Watchers are great against horrors if no one else has mentioned it yet. I think they're nearly perfect accuracy at the range horrors start out on during attacks, and they do a pile of AN damage.

Anyhow,they'll even take out some of the doom horrors if you get lucky. I think I beat Kurgi and the scarab guy (ruin something) with watchers. Watchers or scorpion men. Got lucky on the scarab because I crippled him on the opening salvo.
The Maker of Ruins, I think. That one was one nasty SOB.
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