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April 3rd, 2004, 09:36 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
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Re: Invasion! Mod Discussion Beta 0.40
Everyone take your Invasion! PBW turns
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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April 4th, 2004, 08:40 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
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Re: Invasion! Mod Discussion Beta 0.40
Hugh everyone is waiting on you
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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April 4th, 2004, 08:51 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Invasion! Mod Discussion Beta 0.40
heck yeah ! i was checking PBW three times today, just because i wanted the next turn !! I hope tomoroow evening after i returned from work the turn will be ready (18 hours from now)
Hehe. Guess what, i even checked most data files of your mod, just to be prepared for everything. Your mod is well thought out, most things sound ok.
I really like how the mounts are used (i.e. different engine mounts and stuff)
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April 5th, 2004, 10:20 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
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Re: Invasion! Mod Discussion Beta 0.40
Well the first turn of Invasion! has been processed. Off to a slow start but I hope everyone will be more on top of getting their turns in. The 48 hour time limit is a maximum and there is no reason why you cant take your turn sooner than that.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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May 7th, 2004, 01:56 AM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Invasion! Mod Discussion Beta 0.40
how is the game going ???
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 9th, 2004, 06:44 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
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Re: Invasion! Mod Discussion Beta 0.40
Though it is a 255 system map 2 races have already made first contact. I've recieved many complaints about the propulsion system so a few changes will be made to that in the near future. Woland stopped taking turns and we tried to contact him over and over but no response so he was booted and mac has taken over.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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May 12th, 2004, 07:00 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Invasion! Mod Discussion Beta 0.40
Hey CombatWombat,
just so i know: unless you change both the research costs and the propulsion systems in within the next 3-4 turns -> i will leave the game.
Its almost unplayable if you ask me, i have propulsion level 6 or 7, not sure, and my ships still move at speed 2. The only thing those researches gave me where a MINOR cost reduce which was balanced out in the end -x mineral +x radioactives. THat sucks imho.
Im still only able to build scouts and slughips. Its almost impossible to get bigger ships, which will hopefully allow more engines. Reactors are screwed up, too.
To be honest im quite dissapointed. I suggested those changed about 3-4 weeks ago, still you did nothing. Im actually wondering if you ever tested your "mod". I guess you didnt. Im making a quite big mod too, and i testing it each week for a few hours just to make everything works as its supposed work. I even created one AI so i can really "playtest" my mod.
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May 12th, 2004, 07:03 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Invasion! Mod Discussion Beta 0.40
uh yeah, and please dont tell me its BETA 0.30. In actual gaming industry this mod would be considered alpha rather then beta
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May 21st, 2004, 09:44 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
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Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.31 Has Been Released
Patch
Download Invasion! 0.31 here: http://www.spaceempires.net/cw/Invasion31.exe
Full
Download Invasion! 0.30 here: http://www.spaceempires.net/cw/Invasion.exe
Invasion! PBW is in need of a replacement player.
Change Log:
Fixed Ship Construction Cost
Fixed Base Construction Cost
Fixed Scout Propulsion
Fixed Data File Clutter
Fixed Long Range Sensors
Fixed Medical Bay
I found this in a backup file I made. This is basicly my first Beta release to the public. When I go back and look at this I am amazed how far the mod has come.
Download Invasion! 0.23 here: http://www.spaceempires.net/cw/Invasionbeta23.rar
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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May 30th, 2004, 07:33 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
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Re: Invasion! Mod Discussion Beta 0.40
I have started a new Invasion! PBW game. It's called Invasion! 2nd Wave. So I am looking for 9 players to come play. It should be great fun we are going to play on a small map. Compared to the first games huge 255 system map. So it should be a completely differen't game. Even if you are in the first Invasion! game you are more than welcome to play this one.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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