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  #121  
Old September 16th, 2007, 11:24 AM

Evilhomer Evilhomer is offline
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Default Re: Placeholder for new Megagame - Evermore

If you have not encountered any other nations by the time your imprissoned pretender breaks free, then you are expanding very slowly. In most multiplayer games most indies has been conquered by turn 10-12 or so. By turn 125 you will see huge empires with all research already done. They will have access to most good summons, like seraphs etc and they will have access to almost all magic paths. By this time your turns can take 1h+ time to finish if you are one of the top nations - basically this turn limit is not at all unreasonable.
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  #122  
Old September 16th, 2007, 11:59 AM

atul atul is offline
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Default Re: Placeholder for new Megagame - Evermore

In a game like this the pace is going to be a bit faster. For comparision in Perpetuality the first nations had been reduced to their capitals by the time dormant pretenders started to wake up. That's like, after first ten turns. (EDIT: Beaten by evil, evil Homer.)

After thinking about bidding, I must say I don't like it. In the way that if you want something, you have to take a beating to get it. The lottery system in Perp was nice in the way that you either got what you wanted, or a consolidation prize (pop bonus). Easier for likes of me who actually don't know about nations enough to comfortably take negatives on them. But, just my opinion.
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  #123  
Old September 16th, 2007, 05:46 PM

Aezeal Aezeal is offline
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Default Re: Placeholder for new Megagame - Evermore

I have encountered them but usually I prefer not to attack them right away.. I guess I'm expanding reasonably well cus I'm usually nr 1 or 2

I guess you are placing pplz closer together than I'm used to ( I play with 8-9 on 250 province maps)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #124  
Old September 16th, 2007, 10:42 PM
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Default Re: Placeholder for new Megagame - Evermore

I know that we aren't choosing nations yet, but could we just sign up for the spots or something.I don't want to have read this forum for more than a month and then miss out on the game.
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  #125  
Old September 17th, 2007, 01:59 AM

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Default Re: Placeholder for new Megagame - Evermore

Well, what about the idea of bidding with pretender points? Do you think it could work?
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  #126  
Old September 17th, 2007, 02:57 PM

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Default Re: Placeholder for new Megagame - Evermore

Quote:
BigandScary said:
I know that we aren't choosing nations yet, but could we just sign up for the spots or something.I don't want to have read this forum for more than a month and then miss out on the game.
I agree. I'd love to get into this game but the only factions I feel that I have any kind of grip on are EA Mictlan, or maybe EA C'Tis or MA Marignon. If I got stuck with any of the others I wouldn't have much of a clue how to play them.

I guess if you can get 66 players experienced enough to tackle any of 66 different factions then you wouldn't need me anyhow.

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  #127  
Old September 17th, 2007, 04:00 PM
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Velusion Velusion is offline
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Szumo said:
Well, what about the idea of bidding with pretender points? Do you think it could work?
I think that would work, but it would require a third party to do it and check *all8 the submitted pretenders - something I'm not willing to ask someone to do.
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  #128  
Old September 17th, 2007, 04:05 PM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
atul said:
Easier for likes of me who actually don't know about nations enough to comfortably take negatives on them.
Thats true. I would imagine this would put newbies in a worse position than the old method.

I dunno. I sorta like Homer's suggestion in that it's sort of a game before the the game, but I guess I'm leaning back to some version of the standard selection both because it's very simple and it doesn't reward experience as much.

If I don't use Homer's suggestion here I'll probably use it in the next smaller game I host .
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  #129  
Old September 17th, 2007, 04:12 PM
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Velusion Velusion is offline
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Default Re: Placeholder for new Megagame - Evermore

I'll probably officially open the forum for sign-ups in a week or so. The sign-up process will last exactly 1 week and then the players will have an additional 72 hours to upload their pretenders.

I'm sort of expecting that we won't fill up completely so I'll wait to reveal/create the map until I get a much better idea of how many we will have. Expect the map to have approximately 15 provinces per player and for the amount of water provinces to be proportional to the amount of water players.
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  #130  
Old September 17th, 2007, 04:47 PM
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Default Re: Placeholder for new Megagame - Evermore

I am not interested in joining a game with an arbitrary time limit on it. That said, there was more discussion in this thread and never a final conclusion posted about what the game would be. Could you please make some sort of determination about that so that I can stop watching this thread if there is going to be one?

Jazzepi
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