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  #121  
Old January 7th, 2004, 11:38 PM
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Default Re: Ryan Eye MP Game (thread name changed)

Reading a bit more I started to wonder if it was the host that caused stale turns. Did you get too quick hosts or did stale turns appear at other times as well? I didn't get a clear picture of the problem.

The stale turns could be the result of someone accidentally inspecting another players turn (use passwords to avoid this) or a player inspecting his turn a second time and hosting kicks in while he is changing it.
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  #122  
Old January 8th, 2004, 02:11 AM

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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by Kristoffer O:
Reading a bit more I started to wonder if it was the host that caused stale turns. Did you get too quick hosts or did stale turns appear at other times as well? I didn't get a clear picture of the problem.

The stale turns could be the result of someone accidentally inspecting another players turn (use passwords to avoid this) or a player inspecting his turn a second time and hosting kicks in while he is changing it.
It doesn't look this way. Here's what I've observed. To make it clear further, when I'm saying that the turn have not been done, I don't refer to the "stale turn", but to the indicator in the connect screen that displays that your nation has not done current turn yet.

I've completed a turn and most players have already done their too. There was around 4 hours until the next hosting. I've connected couple of hours later and saw that the turn number has increased by one and most of players (including myself) have not done their turns (meaning their current turns), results of the turn reflected what I was expected, so I did the next turn. That was in the evening. In the morning the turn number has increased again and it was showing that I needed to do a turn. Results of the previous turn matched what I did (well, plus/minus PRNG issues), so I did yet another turn. So I've seen 2 hostings in about 10 hours (and I got 2 turn results) and I've also seen the connect screen displaying 2 hours until hosting while 80% of nation didn't have their turns submitted yet.

I hope this information may help.

Alex.
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  #123  
Old January 8th, 2004, 02:18 AM

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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by SurvivalistMerc:
I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.
I apologize. I was told it wouldnt do that. Im not sure what might have caused it so I will gladly remove one or the other option as people wish.
Don't feel sorry about that Gandalf, it wasn't your fault, and we appreciate you hosting the game and some misshaps are expected in the first game. Most of the players are newbies, so we should just look at this game as on learning experience.

If you want to make sure what various hosting settings to do we could set-up throw-away game (not competitive, just to test the hosting) with couple of players and try various hosting parameters. I'm ready to participate in such a test.

Alex.
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  #124  
Old January 8th, 2004, 04:03 AM

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Default Re: Ryan Eye MP Game (thread name changed)

Kristoffer (?sp),

How do I password protect a MP game? And can I do it after it's begun?
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  #125  
Old January 8th, 2004, 04:44 AM

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Default Re: Ryan Eye MP Game (thread name changed)

Does everybody receives battle replays consistent with the battle results? I've already posted on battle replay giving completely different outcome than the battle summary. It has happened several more times since then. Basically, I'm getting replay and summary inconsistent more often than not. Is there any kind of explanation to that?
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  #126  
Old January 8th, 2004, 05:56 AM
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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by SurvivalistMerc:
Kristoffer (?sp),

How do I password protect a MP game? And can I do it after it's begun?
When you create your pretender the options are magic, domain, castle, and password. After a game is started its too late.

And I did finally have a noticable difference between a battle and what the map showed afterward. Not sure what causes that
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  #127  
Old January 8th, 2004, 12:04 PM

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Default Re: Ryan Eye MP Game (thread name changed)

Yes, I am having that in another game... which is very annoying, if the battle report shows the loss of your mercenaries and prophet and utter destruction of your army... then you look at the map, and lo and behold, there they are.

In Dom 1, this happened also - though never to me in this magnitude. It was explained due to different client-server OS. *shrug*

In one game I know that the host uses the same OS as me, and there's never been any inconsisencies so far, so I guess that could be true for Dom II as well.
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  #128  
Old January 8th, 2004, 12:04 PM
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Default Re: Ryan Eye MP Game (thread name changed)

This seems weird, especially since we regularly combine these options. Could you post the commandline used to start the game please. Or maybe it is a bug we have fixed after 2.02 and later forgotten about, but I don't think so.
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  #129  
Old January 8th, 2004, 12:40 PM
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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by alexti:
Does everybody receives battle replays consistent with the battle results? I've already posted on battle replay giving completely different outcome than the battle summary. It has happened several more times since then. Basically, I'm getting replay and summary inconsistent more often than not. Is there any kind of explanation to that?
Yeah, same thing here. In the battle replay, I got totally routed, lost nearly all my troops. In the summary I won and Last only one troop. No visible turning points either.. I just got rolled over.

In another fight opposite thing happened. Freaky.
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  #130  
Old January 8th, 2004, 03:10 PM
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Default Re: Ryan Eye MP Game (thread name changed)

I've staled twice thus far. No problems with battle replays.
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