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October 8th, 2007, 11:02 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Uploaded (from the airport)
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October 8th, 2007, 11:09 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
archaeolept makes a good point. I will amend the rules at the first page.
Posting ideas like this helps us figure out how to make future team games better!
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October 8th, 2007, 11:57 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Game has started! if you want to be put on the email notification list PM me your email address.
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October 9th, 2007, 12:15 AM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
It's telling me I need the BG mod. What mod is that?
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October 9th, 2007, 12:17 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
ah ok... black is pretty [censored]... I'd propose dumping the 15 turn rule in this case, or we're left to strangle on the vine, and a war clearly of 1 against 2 on the south. But a fight out the gate at least allows us to die or salvage victory gloriously.
but i can certainly play as is.
or if any other team wants to trade?
(my opinion only, have not spoken with evilhomer)
On a somewhat different topic, it is asking for the mod BG.dm..???
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October 9th, 2007, 12:22 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Blah!
Interesting/Annoyting note about hosting from windows:
If you create the game via a shortcut command line the game will still use whatever mod was enabled from the last game, even it if wasn't specified on the shortcut.
So we have to reupload pretenders.
Sorry about this.
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October 9th, 2007, 12:32 AM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Baalz and I were in the same position as archaeolept and homer last time out. Does anyone have any thoughts on a solution, beyond redoing the map? Do we need bigger maps than usual for this type of game?
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October 9th, 2007, 12:35 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
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October 9th, 2007, 01:54 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
eh how do i play my turn? all i get is an empty upload pretender screen...
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October 9th, 2007, 02:02 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Quote:
Janlm said:
eh how do i play my turn? all i get is an empty upload pretender screen...
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I screwed up the game creation so we are back to reuploading your pretender.
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