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  #121  
Old September 18th, 2006, 12:07 AM
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Default Re: SE5 Demo Bug Reports

Moderator Mode

Just a friendly reminder of what Mindi said earlier, please keep perspective and don't fall into any avenues that might lead down the wrong path.
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  #122  
Old September 18th, 2006, 12:12 AM

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Default Re: SE5 Demo Bug Reports

lol, u guys are WAY too involved. Take a step back and have a cup of tea. Look at the clouds a while.
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  #123  
Old September 18th, 2006, 12:13 AM

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Default Re: SE5 Demo Bug Reports

Quote:
Dizzy said:
lol, u guys are WAY too involved. Take a step back and have a cup of tea. Look at the clouds a while.
If I go outside right now my eyes and throat burn and I have to flee inside. Are you trying to kill me!?
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  #124  
Old September 18th, 2006, 01:58 AM

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Default Re: SE5 Demo Bug Reports

-----In Research screen, the Expected Results window does not show all of what is listed if you right click to get the Expected Results. For example :Try Cultural Studies: Sports and Sociology are not in the window.
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  #125  
Old September 18th, 2006, 02:11 AM

AMF AMF is offline
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Default Re: SE5 Demo Bug Reports

I have no doubt that there is a great game underneath the SEV UI. But I can't get there, at least, not without so much trouble that, knowing myself, I won’t play SEV with the UI as is.

HOWEVER, I think it can be fixed. It sounds like a problem of political will on the part of MM.

Here's a lot of things that are probably easy to do and would go a long way to fixing things:

* make the ship, component, and other images much smaller (like in SE4) in order to reduce overall window sizes.
* Make the empire-wide orders window, quadrant window, item list window, and orders window moveable.
* shrink the windows borders and other useless flashy parts to one pixel wide (like SE4) - the only thing each window needs wider is a title bar, for moving it.
* lock the view so that it doesn't move whenever I move the mouse to the edge of the screen
* redo the orders window so all typical orders ('Cancel orders' etc) are available with one mouse click
* Offset the flag and other planet icons from the hex borders, so you can see which planet you've selected. Make them smaller and transparent as well. Give the user textual options for these as well ('R' for resupply, 'Y' for shipyard, etc)


* For the ship design UI: get rid of the whole blueprint graphic and decks, and allow players to add more than components just by clicking rather than drag and drop. Maybe use a slider (like under the cargo transfer window) to set a number, or whatever, and then add that number of components (to add 10 engines at once, etc...) with a single click. And make them go automatically into appropriate hulls, working from inner to outer until all space is used up. Having to place each component is extremely tedious even for a frigate.

* for every window with filters and layout buttons: simply put the most common filters and layouts used in the main button list. I shouldn't have to click layout and then click units to show just units. For example, the ship list window buttons should read: layout, filter, units only, fleets only, etc...Ditto for ALL windows with layout and filter options.

I think, if the above simple 8 modifications were implemented, then the UI would go a long way to being fixed. And then I could see the great game underneath the UI.

Thanks,

AMF
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  #126  
Old September 18th, 2006, 02:26 AM

MasterChiToes MasterChiToes is offline
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Default Re: SE5 Demo Bug Reports

Quote:
AMF said:
* make the planet, ship, and other images much smaller (like in SE4)

Those images in the Turn Reports could be way smaller too... one line of text/info next to a ~200px tall image is just a waste... and makes for way too much scrolling. And the text generally everywhere could be smaller too... small text means less scrolling which actually makes it easier to read.
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  #127  
Old September 18th, 2006, 02:30 AM
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Blade W Blade W is offline
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Default Re: SE5 Demo Bug Reports

---- When I tried to load a game from a space combat got an acces violation.
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  #128  
Old September 18th, 2006, 02:33 AM
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Default Re: SE5 Demo Bug Reports

Bug?:

In a ground assault, my troops stopped firing and ran away after being shot at by the militia. Right-clicking on my troops showed that they had no damage (thanks to sheilding), but their weapom fire rate was "damaged". Do the militia have some crazy relode damaging weapons?

Also, the militia fully regenerated each turn (even when I had surviving troops).
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  #129  
Old September 18th, 2006, 02:33 AM
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Default Re: SE5 Demo Bug Reports

Note:

Clicking on the column header with the icon/image in lists or the log cycles through different pic sizes. For example, the log can have big, small, and none. For list screens like colonies, ships, planets etc., you can have normal, small, and none. This greatly increases the amount of rows for the list screens.
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  #130  
Old September 18th, 2006, 02:45 AM
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Default Re: SE5 Demo Bug Reports

I'm sorry, Goodship, I have no clue how to fix it. Make sure to contact Aaron about this bug.
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