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  #121  
Old August 8th, 2007, 07:57 PM

LoloMo LoloMo is offline
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Default Re: Updated mod

Sorry, I live in the Philippines, and just woke up! I'm downloading the map right now, I should be able to play for the next few hours before I go to work.
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  #122  
Old August 8th, 2007, 08:17 PM

LoloMo LoloMo is offline
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Default Re: Updated mod

Sorry, I live in the Philippines and just woke up! I have done my first two turns, and will be around for a couple more hours to do as many turns as possible.
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  #123  
Old August 8th, 2007, 09:02 PM
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Default Re: Updated mod

I live on a tiny island called Hawaii. I must go now and spear fish.

GMT+10
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  #124  
Old August 9th, 2007, 01:32 AM

Sombre Sombre is offline
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Default Re: Updated mod

China here, GMT +8.

lch could you take me off the email turn notification list?
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  #125  
Old August 9th, 2007, 07:12 AM

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Default Re: Updated mod

Doh. We have a bug with Kharam Dzu, which I guess is due to a weapon id conflict.

Kharam Dzu's bombast unit, armed with "Dwarven Fire" and a dagger, is showing up in the game armed only with the dagger, making them useless. Dwarven Fire is weapon id 815 in the cbm version I made.

So yeah, unless it's fixed the ones I've built will be a bit of a waste of gold.

Looking in the mod file, it's the old conflict with the Sylvanian sacred's weapon, Dawn's Edge. I fixed this for CBM Sylvania 2 by changing the id of dawn's edge to 820, but I guess that didn't make it into the mods over Europe .dm.

I can't remember if I even uploaded it.
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  #126  
Old August 9th, 2007, 07:58 AM
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lch lch is offline
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Default Re: Updated mod

You're lucky that I am leaving tomorrow...

Really strange that this slipped my mind. I took extra care to sort out all kinds of ID conflicts before preparing the combined mod. And I created a search & replace script to be able to easily apply it to new mod files. But I guess I only checked the "new" nations for compatibility with the ID ranges from the first game and didn't expect that the CBM versions for the "old" ones would conflict with each other.

In any case, I updated the mod on the server now, it is attached to this post. Even if you don't use this updated mod then the server will do the "right" thing, but I suggest that you do update so that it's showing the right thing.

I removed you from the email list, too, Sombre, but I suggest that you then check the web stats page frequently.
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File Type: zip 542308-fixed.zip (69.8 KB, 72 views)
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  #127  
Old August 9th, 2007, 08:09 AM

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Default Re: Updated mod

Cheers :]
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  #128  
Old August 9th, 2007, 09:50 AM
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Default Re: Updated mod

Is this something that my mod mixer failed to resolve, or did you not end up using my script at all?
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  #129  
Old August 9th, 2007, 10:18 AM

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Default Re: Updated mod

He used his own script I reckon. Besides he assumed all was good with the old nations, forgetting that we had to fix the 620 id conflict last time too.
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  #130  
Old August 9th, 2007, 05:53 PM
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Default Re: Updated mod

Quote:
Sombre said:
China here, GMT +8.

lch could you take me off the email turn notification list?
You mean GMT -8 right? or am i doing it wrong?
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