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  #121  
Old March 1st, 2004, 09:00 AM
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Default Re: RTH has filled all slots; discuss the game here!

Yes, I do like "sclust1.map" better. It has more breathing room, and I like the empty "war zone" systems. The idea of all huge worlds is interesting. It may not be pretty to look at (IMHO), but I do like the idea of all that cargo space.

Quote:
ps what is a conventional map ??
I would define "convential" as what SE4 would give me when I click on "generate map". (With or without Fyron's Quadrant Mod)

Quote:
and the Last 3 maps are just plain old stock maps

I just did not have time to clean them up yet.
Ah, this may be what I'm looking for. I'm eager to see how these turn out. I didn't realize that you still had more maps to post.
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  #122  
Old March 1st, 2004, 01:45 PM

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Default Re: RTH has filled all slots; discuss the game here!

Spoo the first RTH game had on average 25 to 30 planets a system. So even map #5 with all those planets will not come close to the hell of game 1.

Were talking I was a minor power with 800 planets or something like that.

5 more maps to come later today. so we can vote
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  #123  
Old March 1st, 2004, 04:20 PM
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Default Re: RTH has filled all slots; discuss the game here!

I think it is between clust5 and sclust1 for the final maps. I like how sclust1 is set up but I also like how clust5 has some more planets. I will go with the majority vote between those two.

Edit: Thanks for putting so much work into these maps tesco. I really do appreciate it!

[ March 01, 2004, 14:21: Message edited by: Ragnarok ]
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  #124  
Old March 1st, 2004, 04:36 PM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by tesco samoa:
Problem is that there is a system in the bottom right that will not disappear
More then that, I get access errors when I try to use that map in a game or edit that system in the map editor. Don't know what the problem is, but I think that map is a loss. Got currupted or something.
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  #125  
Old March 1st, 2004, 05:44 PM

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Default Re: RTH has filled all slots; discuss the game here!

1. clust 5
2. sclust 1


I think that clust 5 would be really good if some additonal blank systems were added around the map.

Clust 5 will make for a over kill game.

In the tradition of RTH. And it is still not as many planets as the first game. At least with both maps all players will have equal chance of getting their butts kicked.
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  #126  
Old March 1st, 2004, 06:32 PM
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Default Re: RTH has filled all slots; discuss the game here!

All of these maps are OK with me
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  #127  
Old March 2nd, 2004, 12:21 AM
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Default Re: RTH has filled all slots; discuss the game here!

Maps look okie dokie
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  #128  
Old March 2nd, 2004, 02:19 AM

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Default Re: RTH has filled all slots; discuss the game here!

fqm clust 3

this is an example of what the first game was like.

Problem is that there is a system in the bottom right that will not disappear
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  #129  
Old March 2nd, 2004, 07:15 PM

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Default Re: RTH has filled all slots; discuss the game here!

I'm cool with any of the maps, lets just start

i've uploaded my empire and now we are all ready...

lets get going?
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  #130  
Old March 2nd, 2004, 08:56 PM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by Ragnarok:

I think we will stick you and karibu inside a empty system with 1 planet each with a ban on SM for you...The rest of us would like a chance to win you know...
Hmmm... yes. I think that is reasonable However, what are you gonna do if we ally at the beginning? Wouldn't that give us an edge
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