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March 13th, 2008, 10:03 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
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Re: Sad News
"Due to an order that came a few month turn too soon (Rhea thought that maybe the Lord was berseck at the time...), a significant part of Pangaea lands were taken and pillaged. However, soon Machaeon rallied the forces of the southern border, while Rhea rallied the forces of the North. A hero, seeing the desperate struggle in those lands, offered his services. And that started the fight to take back what is ours.
And, after a long struggle against mobile but cowardly ennemies, nothing but rebels remained on the Pangaea home. But Rhea wasn't at peace. There had been no large confrontation yet : the Pangaean armies where spotted, the Ermorian forces left, leaving a trail of destruction behind them. Well, given the might of Pangaean armies, it was the right decision.
But only for a short while. The counter-attack was coming, and this time, the bloodthirsty armies of Pangaea will not stop until nothing remains of their ennemies..."
Just for trivia : I didn't know that unrest could go up to 500  . I won't get money from that province any time soon...
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 15th, 2008, 03:10 AM
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Corporal
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Wars of Primea
Almost all of this is inferred from the graphs, I'm sure this is incomplete. (I don't know who Shinuyama is at war with, but I can't believe they got 22 provinces against indies alone).
Marignon-Eriu: Primea's first big war, and the last of the Tuatha go down, but not before cursing Marignon's pretender with muteness. Mercenaries made a big difference in holding the front line. (Oh, yeah, Mercs, I can't believe I forgot to re-up Magnus's crossbows. Does anyone else want to see a mage merc? I don't think we've had one yet...)
Atlantis-Agartha-Arco (The "Triple-A" War! If only Abysia were in this game...): Starts out mainly between Arco and Agartha, and starts going badly when Arco pulls out flaming arrows (! Agartha? Flaming arrows? I suppose a lot of the national summons are in Enchantment...) Then Atlantis gets into the fight; I suppose if I were them, I'd attack the only other player with national amphibuous units, too. They seem evenly matched in terms of income; it's Agartha's bigger army against Atlantis's research and castle edge. (Golem Crafters have W1, so with some construction, this could even get underwater.)
Ulm-Vanheim: Obviously, I know quite a bit about this war =). Initialy Ulmish territorial gains stalled when reaching the heart of Vanheim's empire (three castles? All next to each other?). Recent clashes have bloodied both sides, and even the slightest breeze becomes a Blade Wind. Black Halberds against blessed Vans is inevitable.
(Blatant bit of Ulmish propaganda: You're all glad someone BESIDES YOU is at war with Vanheim, I'll bet. Everyone's afraid of dual-blessed Vans, but the Ulmsman are doing something about it. And it started BEFORE the patch, too.)
Ermor-Pangea-Bandar Log: Starts with Pan's invasion of Ermor, and Ermor counter attacks and captures a lot of Pan territory while denying battle. (I would have loved to seen massed undead vs. massed manaed battles) Bandar Log seizes all of Ermor's remaining territory this turn (!); an impressive accomplishment, and I can't help but wonder, with Bander's excellent research, if there wasn't a magic trick to it. (Teleport? Call of the Wild? Or maybe just a coordinated attack on multiple fronts?) Ermor still has a big army, though (presumably holed up in his fortress).
Caelum-Marignon: Caelum made initial territorial gains into Marignon and caused losses on both sides. Marignon is tied for most castles (with Atlantis) and can replace losses quickly, but Caelum has much better strategic mobility. Front seems to have stabilized, although it looks like Marignon gained a province from someone other than Caelum this turn so someone else could be getting into it. (Or maybe Marignon just mopped up an indy, who knows?.)
So that's my (incomplete) analaysis of the major conflicts going on in Primea atm. If anyone would care to add, go ahead and shoot.
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March 15th, 2008, 04:39 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
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Re: Wars of Primea
Your analysis of the Ermor war is quite wrong, since I didn't start it.
However, I won't be the one to disclose intel on it, I will let Ermor give the truth, since I also lack intel on it.
Well, they say that the first victim of war is truth.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 15th, 2008, 05:15 AM
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Corporal
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Re: Wars of Primea
Intel is always a difficult business. I mean, we should've found Vanheim's weapons of mass destruction by now =).
But I stand corrected, as in most cases my guess on "who started the war" is pure conjecture; the graphs only give a rough estimate when someone is attacking someone else, when major battles have happened, etc. (Besides the Marignon-Tuatha war, no one seems to have successfully captured a castle, which would be pretty obvious).
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March 15th, 2008, 06:23 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
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Re: Wars of Primea
Quote:
ComTrav said:
I mean, we should've found Vanheim's weapons of mass destruction by now =).
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 I love that one.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 15th, 2008, 01:19 PM
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Private
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Join Date: Feb 2008
Location: Raspberry Heaven
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Re: Wars of Primea
Quote:
ComTrav said:
Almost all of this is inferred from the graphs, I'm sure this is incomplete. (I don't know who Shinuyama is at war with, but I can't believe they got 22 provinces against indies alone).
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Judging by the spike last turn, I'd say it was at Ermor's expense. Prior to that, it was probably all indy; Shinuyama had a nice, defensible corner start, managed to buy the early mercenary groups, and were thus able to expand remarkably quickly.
Quote:
Marignon-Eriu: Primea's first big war, and the last of the Tuatha go down, but not before cursing Marignon's pretender with muteness. Mercenaries made a big difference in holding the front line. (Oh, yeah, Mercs, I can't believe I forgot to re-up Magnus's crossbows. Does anyone else want to see a mage merc? I don't think we've had one yet...)
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The amazons I picked up last turn are led by an N1H1 jade priestess. Not that there's much you can do with N1, but she is in fact a mage. Also some pikeneers earlier that were led by an F1H3.
Quote:
Atlantis-Agartha-Arco (The "Triple-A" War! If only Abysia were in this game...): Starts out mainly between Arco and Agartha, and starts going badly when Arco pulls out flaming arrows (! Agartha? Flaming arrows? I suppose a lot of the national summons are in Enchantment...) Then Atlantis gets into the fight; I suppose if I were them, I'd attack the only other player with national amphibuous units, too. They seem evenly matched in terms of income; it's Agartha's bigger army against Atlantis's research and castle edge. (Golem Crafters have W1, so with some construction, this could even get underwater.)
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Isn't Atlantis fighting Arcoscephale? Or is it a three-way brawl?
Quote:
Ulm-Vanheim: Obviously, I know quite a bit about this war =). Initialy Ulmish territorial gains stalled when reaching the heart of Vanheim's empire (three castles? All next to each other?). Recent clashes have bloodied both sides, and even the slightest breeze becomes a Blade Wind. Black Halberds against blessed Vans is inevitable.
(Blatant bit of Ulmish propaganda: You're all glad someone BESIDES YOU is at war with Vanheim, I'll bet. Everyone's afraid of dual-blessed Vans, but the Ulmsman are doing something about it. And it started BEFORE the patch, too.)
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Well, I don't know about being glad about it, but I did take advantage of the situation to, ah, normalise my borders with them.
Quote:
Ermor-Pangea-Bandar Log: Starts with Pan's invasion of Ermor, and Ermor counter attacks and captures a lot of Pan territory while denying battle. (I would have loved to seen massed undead vs. massed manaed battles) Bandar Log seizes all of Ermor's remaining territory this turn (!); an impressive accomplishment, and I can't help but wonder, with Bander's excellent research, if there wasn't a magic trick to it. (Teleport? Call of the Wild? Or maybe just a coordinated attack on multiple fronts?) Ermor still has a big army, though (presumably holed up in his fortress).
Caelum-Marignon: Caelum made initial territorial gains into Marignon and caused losses on both sides. Marignon is tied for most castles (with Atlantis) and can replace losses quickly, but Caelum has much better strategic mobility. Front seems to have stabilized,
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The front was stable a couple turns ago, but now the only reason the province count is stable is because we've been trading provinces.
This has been a rough war. I was hurriedly snatching up indy provinces east of Eriu to make up for lost time when Caelum launched a handful of seeking arrows that killed my prophet, my mercenary hero, and stranded my indy-hunting army on the Caelian border.
Marignon's answer to most problems ends up being "shoot them" or "set them on fire" or best of all "set your bolts on fire and then shoot them", and Caelum's air/water mages and flying troops pretty much shut both answers down.
Quote:
although it looks like Marignon gained a province from someone other than Caelum this turn so someone else could be getting into it. (Or maybe Marignon just mopped up an indy, who knows?.)
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The Atlantians, in their inestimable wisdom, had decided to send their octopus god to my shores to build a laboratory for me. Why they wished to do this is beyond my meager land-bound mind, but there it is. (By the way, the next time Jolkuna would like to visit, be sure to make an appointment ahead of time; it would appear that you trapezed out just before my company of Soul Slay-spamming grand masters could arrive to welcome you.)
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March 15th, 2008, 03:20 PM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
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Re: Wars of Primea
Quote:
The Atlantians, in their inestimable wisdom, had decided to send their octopus god to my shores to build a laboratory for me. Why they wished to do this is beyond my meager land-bound mind, but there it is. (By the way, the next time Jolkuna would like to visit, be sure to make an appointment ahead of time; it would appear that you trapezed out just before my company of Soul Slay-spamming grand masters could arrive to welcome you.)
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I built the lab just to trapeze Jolkuna down to Arco as she was badly needed there, and it was worth it as she tipped the tide at Arcos capital! I forgot to raze it but what the hell...
I wonder what a cloud trapezing ancient kraken looks like, it must be quite a sight
Abores, student at Arcocephale university, sighed heavily as he turned the telesope. Another night of staring at the stars, no wonder those astrologers were a bit crazy. It took a while before he realized something was strange about the sky, a large star like black shape was growing fast and covered up the stars. He watched. "It has tentacles" he thought. Then he started running. The kraken crashed upon the university roof just asr Abores threw himself out of range. When he looked up the gigantic monster was looking dizzily down on him. His last thought: "damn, I shouldn´t have ordered sushi..."
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March 15th, 2008, 06:28 PM
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Corporal
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Join Date: Feb 2008
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Re: Wars of Primea
Hmm...at first I attributed Ermor's big fall entirely to Bandar Log, but looking at the graphs it does seem Shinuyama also probably had a hand in it. (The two of them put together attacked, what, 8 provinces simultaneously? Yikes.) And this turn Ermor's remaining army is gone, and it looks like Shinuyama suffered some losses, so they probably were the ones to finish him off. (Ermor doesn't seem to have lost their castle just yet though).
On the subject of castles, it looks like Agartha recently captured a castle from Atlantis, marking the first time a castle has changed hands since the Marignon-Tuatha war at the start of the game.
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March 16th, 2008, 10:38 AM
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Corporal
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Join Date: Dec 2007
Location: NW of Atlanta, GA
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Farewell from Arco.
And that's it. Although Arco's walls are not breached, the Army, Pretender and Prophet are all gone. I'll let Atlantis and Agartha fight over the carcass.
Now for griping...
I cast Magic Duel four times, three times at +2, once at +1. Results were 3 Arco Mages lost, one Atlantean Thug. Unlucky I may be, but that just ain't right...
Thanks for hosting, Ich! Much fun while it lasted.
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March 16th, 2008, 01:15 PM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
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Re: Farewell from Arco.
Thanks for the good time Stormcrow. Hope to see you in other games!
I thought about those unlikely mind duels. And I realised all my thughs had lucky coins. Luck protects 50% against magical attacks too but I have no idea if it effects mind duels. If it does that could be the explanation.
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