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August 25th, 2008, 08:37 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Artifacts Forgery (starting soon)
Sorry about the trouble guys. I will go with whatever resolution is more convenient to you lot.
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August 25th, 2008, 09:44 AM
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Corporal
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Join Date: Apr 2008
Posts: 143
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Artifacts Forgery (starting soon)
ACK! Sorry, my buddy AOE was over earlier, and I apparently wrote the reply in his name as opposed to my own. You guys can go with whatever solution is best for the game and all of you  .
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August 25th, 2008, 10:07 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Artifacts Forgery (starting soon)
I would say roll back. It is not fair someone got dropped through admin negligence, and it is bad for the game when your two neighbors suddenly finds a lot more land to expand to than anyone else. And I do apologize for my misleading post.
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August 25th, 2008, 10:18 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Artifacts Forgery (starting soon)
yep lets roll it back
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August 25th, 2008, 02:29 PM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Artifacts Forgery (starting soon)
so did we roll back? I just received turn 3...
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August 25th, 2008, 03:12 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Artifacts Forgery (starting soon)
I don't have admin access as QM has never PMed me the password.
If I'm assuming role of the admin, I don't see how we can roll back two turns at this point, so we're not going to roll back.
Jazzepi
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August 25th, 2008, 03:49 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Artifacts Forgery (starting soon)
Technically it is doable. You can even restart game. Whether or not we will do this, however, is probably best left to all players to decide.
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August 25th, 2008, 03:49 PM
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Sergeant
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Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
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Re: Artifacts Forgery (starting soon)
then why dont we just restart. this game is already pointless
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny
Check out my first map: Sha Bay
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August 25th, 2008, 10:08 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Artifacts Forgery (starting soon)
Quote:
Originally Posted by DakaSha
then why dont we just restart. this game is already pointless
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Only one person (Marignon) has even had a single stale. Everyone else has gotten their turns in on time. I'll get it setup so that Marignon is set to AI, and we can move on with the game.
I know it sucks for unoptimized, but I'd rather keep the game moving then restart now.
Jazzepi
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August 25th, 2008, 10:53 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Artifacts Forgery (starting soon)
His stale killed all his artifacts so there is no point for him to continue. Besides, his stale is not his fault. This map is so interconnected that removing one player benefits two neighbors tremendously.
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