[quote=Sombre;643142
Nope. His mod removes 'bad' units from the nations recruitable selection and gives them more gold, resources etc to start with along with a larger starting army.
It makes them stronger not smarter.[/QUOTE]
Exactly correct. Smarter is KO's and JK's baliwick.
A significent clue is that I do not use Improved AI in the title of the mods, rather it is termed Improved Computer Opponents.
By the way, EA Improved Computer Opponents
including Hinnom is now posted in the Mods and Maps forum.
All the mod does is restrict recruitables to the best two to four units and the best three to five commanders. Also capital only restrictions have been removed and gold/resources have been boosted in what I think is a balanced manner. I did not mod the nations or units in any other way, with the exception of EA Oceania and R'lyeh.
I primarily play MA, not EA. Using the MA version of the mod I have seen MA Man armies of 35 knights, 20 wardens and 40 longbows in the first year as an example of the changes this mod effects.
For EA Oceania and EA R'lyeh I combined EA and MA units to give these nations some land capability. I found in my testing that when these nations started in a 4 or 5 province isolated sea, they were incapable of expanding to the land and becoming an opponent of consequence.