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  #121  
Old September 5th, 2009, 10:59 PM

Bananadine Bananadine is offline
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Default Re: Redwich - a dramatic game (awaiting pretenders)

Nope, just put it off for a while!
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  #122  
Old September 6th, 2009, 01:25 PM
Squirrelloid Squirrelloid is offline
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Default Re: Redwich - a dramatic game (awaiting pretenders)

The nation of Eriu is looking to acquire death gems, and is willing to trade earth and fire gems on a 1:1 basis. Please PM with the number of death gems you're willing to trade, if any.
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  #123  
Old September 12th, 2009, 12:47 AM
Squirrelloid Squirrelloid is offline
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Default Re: Redwich - a dramatic game (awaiting pretenders)

Bump - trade offer still viable.

Also, if the game is going to be delayed, could that fact be announced in the game thread? I just noticed the turn wasn't due till the 14th...
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  #124  
Old September 12th, 2009, 10:38 PM

Bananadine Bananadine is offline
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Default Re: Redwich - a dramatic game (awaiting pretenders)

I didn't delay just this turn--I increased the hosting interval. My turns take two hours now and I am busy!

Others are free to request interval increases too, though I have the impression that most people prefer lower ones than I do. I don't plan to increase the interval again for a long while--not for my own sake, anyway.

Of course we still won't always wait through the whole interval. You may place some hope in quickhost....
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  #125  
Old September 22nd, 2009, 08:45 PM
Squirrelloid Squirrelloid is offline
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Default Re: Redwich - a dramatic game (awaiting pretenders)

Apparently my total inability to take a single Van fortress still qualifies me as becoming too powerful. Hilarious. I might ask the nations of the world to do some better scouting - my 'power', such as it is, lies mostly in being annoying. And make no mistake, if you intend to invade me know that you will capture nothing but savaged and pillaged land that I will do my best to reduce to ashes. At the same time, my forces will do their best to harass you guerilla style before disappearing again and reappearing elsewhere. To attack Eriu is to fight a continuous war which ultimately you cannot win, and which will merely sap your resources and leave your nation a similarly burnt-out husk. Just ask Vanheim.

On the other hand, the nations of the world might be interested in knowing that TC has achieved level 9 alteration, and is running around with at least one mage capable of casting army of gold. Eriu has nowhere near that kind of research prowess. Instead, Eriu is a wartorn realm that has never been allowed the chance to develop in peace, ruling tribes of foreigners we will have no qualms about putting to the sword in front of ravenous invaders. So please, invade us. Victory, should it present itself to you, will be pyrrhic indeed.

Edit:
I am of course implying that TC is becoming too powerful, rather than Eriu, as research is far more valuable than gold at this point.

I should also provide some incentives i suppose. I am offering a 50e bounty to the first nation who is not at war with me and captures a TC fortress. Obviously, TC need not apply. Anyone who has declared war or the intention to war, but not acted on this threat, is eligible to rescind their declaration and become eligible for the 50e prize.

Last edited by Squirrelloid; September 22nd, 2009 at 08:57 PM..
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  #126  
Old September 23rd, 2009, 09:15 AM

Bananadine Bananadine is offline
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Default Re: Redwich - a dramatic game (awaiting pretenders)

Vanheim cordially invites the mages of Eriu to dedicate themselves fully to research.
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  #127  
Old September 23rd, 2009, 01:17 PM
Squirrelloid Squirrelloid is offline
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Default Re: Redwich - a dramatic game (awaiting pretenders)

Quote:
Originally Posted by Bananadine View Post
Vanheim cordially invites the mages of Eriu to dedicate themselves fully to research.
I am unconvinced there are terms of peace that could be agreed upon by both sides at this point in our conflict. Otherwise I might be making such an offer.
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  #128  
Old September 23rd, 2009, 07:24 PM
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secretperson secretperson is offline
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Default Re: Redwich - a dramatic game (awaiting pretenders)

Quote:
Originally Posted by Squirrelloid View Post
Apparently my total inability to take a single Van fortress still qualifies me as becoming too powerful. Hilarious. I might ask the nations of the world to do some better scouting - my 'power', such as it is, lies mostly in being annoying. And make no mistake, if you intend to invade me know that you will capture nothing but savaged and pillaged land that I will do my best to reduce to ashes. At the same time, my forces will do their best to harass you guerilla style before disappearing again and reappearing elsewhere. To attack Eriu is to fight a continuous war which ultimately you cannot win, and which will merely sap your resources and leave your nation a similarly burnt-out husk. Just ask Vanheim.

On the other hand, the nations of the world might be interested in knowing that TC has achieved level 9 alteration, and is running around with at least one mage capable of casting army of gold. Eriu has nowhere near that kind of research prowess. Instead, Eriu is a wartorn realm that has never been allowed the chance to develop in peace, ruling tribes of foreigners we will have no qualms about putting to the sword in front of ravenous invaders. So please, invade us. Victory, should it present itself to you, will be pyrrhic indeed.

Edit:
I am of course implying that TC is becoming too powerful, rather than Eriu, as research is far more valuable than gold at this point.

I should also provide some incentives i suppose. I am offering a 50e bounty to the first nation who is not at war with me and captures a TC fortress. Obviously, TC need not apply. Anyone who has declared war or the intention to war, but not acted on this threat, is eligible to rescind their declaration and become eligible for the 50e prize.
The balance of power among the nations is difficult to assess. While statements outlining some of the strengths of T'ien Ch'i are true, its weaknesses are underplayed as well as Eriu's advantages. Similar strength can be found in Bandar Log and likely Arga Dis. I imagine that Vanheim has some as well.

I would like to list some advantages I perceive that Eriu has over all the nations.

-2 Globals currently up (Mother oak has been up for a while)
-Vast amounts of territory
-Very large gem income (assumed from the territory and Mother Oak as well as Skaven's capital gem income)
-Amazing recruitable thug chassis
-Atleast 3 hammers pumping out items to kit out these thugs (I have personally supplied 2 of these)


I'd rather not delve too deeply into my nation's weaknesses as I may soon find other enemies exploiting them, but consider the following:

-T'ien Ch'i has likely the least amount of territory (this is easily verifiable)
-T'ien Ch'i has no good recruitable thugs
-T'ien Ch'i's gem income in some areas is severely lacking; I have been extremely unlucky with some types of gems.
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  #129  
Old September 23rd, 2009, 07:50 PM
Squirrelloid Squirrelloid is offline
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Default Re: Redwich - a dramatic game (awaiting pretenders)

TC might do well to remember that as this game is playing with non-unique gem generators, territory is a poor rating of power. The real rating of power is how many bloodstones, fever fetishes, and clams a nation has. And Eriu is willing to disclose that our water gem income is rather anemic, a gem type that is important in such a game setting. Especially as we have other valuable uses for water gems besides. We also have not engaged in the barbaric practice of hunting blood slaves, nor are we known for our fire mages. As such, Eriu can virtually guarantee we are *not* winning this game and are not a power to be reckoned with.

And taking the Skaven capitol took *3 years* despite having effectively won the war year 1. Time during which resources that might have gone to site searching and indie expansion were wasted trying to tear the rat's walls down. That particular gem income was dearly bought.

Given the national magic paths of their mages and summons (as both are well suited to clamming), Eriu rather imagines TC and BL to be competing for that title - perhaps they should fight each other? Especially TC since they've mostly turtled behind strong castle walls and sat out of any real warfare - plenty of time to dedicate their cash to research, and their gems to gem generators.

On globals: Mother Oak is a weak gem generator, nothing compared to Earth Blood Seep owned by Vanheim. And you're seriously going to hold Fata Morgana against us? Its perhaps the worst global in the game, bar none. It was merely convenient to cast.

Edit: It probably shouldn't even need pointing out that Eriu is exceptionally weak in the endgame, whereas BL is a strong end game power and TC is no slouch. And as a seemingly strong blood nation I imagine Arga Dis is pretty good too. My neutralizing (not defeating, just neutralizing) of Vanheim should be seen as a public service since they're arbitrarily better later compared to Eriu.

Last edited by Squirrelloid; September 23rd, 2009 at 08:00 PM..
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  #130  
Old September 24th, 2009, 07:46 AM

Calahan Calahan is offline
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Default Re: Redwich - a dramatic game (awaiting pretenders)

Quote:
Originally Posted by Squirrelloid View Post
....And you're seriously going to hold Fata Morgana against us? Its perhaps the worst global in the game, bar none.
You've obviously never cast Ghost Ship Armada then
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