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September 15th, 2010, 03:18 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Quote:
Originally Posted by durecellrabbit
This current turn (10) or from next turn?
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Doh! You're right - it should have been next turn. Ok, I'm not going to rollback the hosting time since that often doesn't end well. But I'll turn on quickhost again so once Marignon's turn arrives the game will host. Then I'll turn off quickhost until Ragnar returns.
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September 15th, 2010, 04:15 PM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Whoops. Sorry for holding things up. Once I saw that quickhost had already been turned off, I figured it wouldn't matter if I dragged my feet a bit while I waited to see if Abysia responded to my PM before I had to lock in my turn. If we agreed on something that changed my immediate plans, I'd have had to redo my turn, which would also entail re-writing potentially lengthy missives to Caelum, so I tried to wait before I finalized everything.
I'll have it submitted in a few minutes.
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September 15th, 2010, 05:37 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Quote:
Originally Posted by DragonRider
Whoops. Sorry for holding things up. Once I saw that quickhost had already been turned off, I figured it wouldn't matter if I dragged my feet a bit while I waited to see if Abysia responded to my PM before I had to lock in my turn.
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Completely understandable. And actually this is why I was tempted to just leave things as-is instead of fixing my error by temporarily restoring quickhost. Making a change and then undoing it is just asking for trouble. The worst case is postponing hosting and then reducing it. Between the time you postpone and then decrease the hosting time someone could check the server and think they have more time left than actually turns out to be the case.
Anyway, thanks for sending your turn so quickly!
So, quickhost is off again and for the next two turns we are on a fixed hosting time. The game will host 21:10 GMT on Friday and Sunday.
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September 18th, 2010, 05:43 AM
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Corporal
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Join Date: Mar 2008
Location: Somerset, England
Posts: 87
Thanks: 5
Thanked 4 Times in 2 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Aah... crap, I forgot to send my turn in! >.<
__________________
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September 19th, 2010, 09:13 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
My two turn stewardship of Pythium has come to an end. As I'd hoped, it was uneventful and I was able to just follow Ragnar's instructions.
So I am now turning quickhost back on (meaning effective immediately the game will host when all turns are in) and returning the hosting interval to 24 hours (note that this will not roll-back the current deadline set for 21:10 GMT Tuesday).
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September 20th, 2010, 03:34 PM
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Corporal
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Join Date: May 2010
Posts: 181
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Boot Camp - Newbie intro to Dominions MP - Running
GREETINGS....
Back the no worse for wear (except bug bites as big as my fist!!)
You can turn it back over to me and I will do the turn this afternoon ot tonight.
Thanks to all for putting up with quickhost being off and a BIG thanks to Valerius for helping not only me but the whole game out by keeping it moving.
THANK YOU VALERIOS!!!
(if you could just give me a paragragh on what went down I would appreciate it, especially any diplomacy that affects me and others).
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September 22nd, 2010, 04:30 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Welcome back Ragnar!
And of course thanks Valerious. As always
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September 22nd, 2010, 09:55 PM
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Corporal
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Join Date: May 2010
Posts: 181
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Shinuyama and Pythium dissolve all agreements on turn 16. Hostilties (if any) may begin turn 19.
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September 22nd, 2010, 10:37 PM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Noted. Just to clarify: we'll be free, if we so choose, to give the order to move our troops into enemy territory on turn 19, and hostilities will then commence on turn 20. If we so choose.
Agreed?
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September 22nd, 2010, 11:07 PM
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Corporal
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Join Date: May 2010
Posts: 181
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I think we are jumping the gun on hostilities...there are other reasons why a Nap may be broken. However, for the sake of clarifacation...
Turn 16 gave notice (allows you to start to prepare) turn 1.
Turn 17 is turn 2
Turn 18 is turn 3
Turn 19 is turn 4 Hostilities (IF ANY) may begin.
I would never sneak attack anyone but I DO wonder this for the future...I have NOT seen 1 nap made public in the forum. So....if we are having binding Naps why are we not making them public.
Just a Noob question that seems odd (as I don't want to be stabbed in the back either).
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