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February 10th, 2012, 04:29 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
I might have trouble this weekend. I'll try to take all the files and run them on my wife's note book, but I'm a little worried.
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February 10th, 2012, 05:00 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
It looks like Nightfall is about to stale (he has ~15 minutes), and I'm uncertain. Any of the vets; do you usually hold for people, or let stales go through?
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February 10th, 2012, 05:13 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Depends on the admin really. If I notice someone is about to stale I tend to extend the turn a bit.
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February 10th, 2012, 05:14 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Alright, postponed it 2 hours to give others time to weigh in. I sent Nightfall a private message, which I hope sends him an e-mail alert as well.
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February 10th, 2012, 05:14 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by 3V4JKZ2
It looks like Nightfall is about to stale (he has ~15 minutes), and I'm uncertain. Any of the vets; do you usually hold for people, or let stales go through?
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The first turn on llamaserver is automatically doubled.
He has until Saturday time...
Edit:
Next turn due: 23:17 GMT on Saturday February 11th
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February 10th, 2012, 05:30 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Hahahaha, oh. That explains it.
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February 10th, 2012, 06:12 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Okay, I can get Dominions to run off my flash drive, so I am okay this weekend, but if the turn is doubled, that won't be a problem anyway.
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February 11th, 2012, 12:09 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Turn one has started! I believe there is a lot to learn from the information. Should I share what I know with the rest of the world, or should we all continue to ignorant?
(How do people feel about someone going through the general information and giving out observations about what is going on?)
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February 11th, 2012, 12:29 AM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by legowarrior
Turn one has started! I believe there is a lot to learn from the information. Should I share what I know with the rest of the world, or should we all continue to ignorant?
(How do people feel about someone going through the general information and giving out observations about what is going on?)
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As a newcomer to Dom3 multiplayer, I welcome observations. I figure I'm probably going to get creamed anyways, so might as well learn what I can.
I guess it kind of depends on the info being shared? Some people might be able to use it better than others.
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February 11th, 2012, 08:17 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
The what you can gleam from the scores shown at the end of the turn. I know at least one player has an awake pretender.
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