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  #121  
Old February 10th, 2012, 04:29 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

I might have trouble this weekend. I'll try to take all the files and run them on my wife's note book, but I'm a little worried.
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  #122  
Old February 10th, 2012, 05:00 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

It looks like Nightfall is about to stale (he has ~15 minutes), and I'm uncertain. Any of the vets; do you usually hold for people, or let stales go through?
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  #123  
Old February 10th, 2012, 05:13 PM

Executor Executor is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Depends on the admin really. If I notice someone is about to stale I tend to extend the turn a bit.
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  #124  
Old February 10th, 2012, 05:14 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Alright, postponed it 2 hours to give others time to weigh in. I sent Nightfall a private message, which I hope sends him an e-mail alert as well.
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  #125  
Old February 10th, 2012, 05:14 PM

Korwin Korwin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Quote:
Originally Posted by 3V4JKZ2 View Post
It looks like Nightfall is about to stale (he has ~15 minutes), and I'm uncertain. Any of the vets; do you usually hold for people, or let stales go through?
The first turn on llamaserver is automatically doubled.
He has until Saturday time...

Edit:
Next turn due: 23:17 GMT on Saturday February 11th
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  #126  
Old February 10th, 2012, 05:30 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Hahahaha, oh. That explains it.
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  #127  
Old February 10th, 2012, 06:12 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Okay, I can get Dominions to run off my flash drive, so I am okay this weekend, but if the turn is doubled, that won't be a problem anyway.
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  #128  
Old February 11th, 2012, 12:09 AM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Turn one has started! I believe there is a lot to learn from the information. Should I share what I know with the rest of the world, or should we all continue to ignorant?

(How do people feel about someone going through the general information and giving out observations about what is going on?)
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  #129  
Old February 11th, 2012, 12:29 AM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Quote:
Originally Posted by legowarrior View Post
Turn one has started! I believe there is a lot to learn from the information. Should I share what I know with the rest of the world, or should we all continue to ignorant?

(How do people feel about someone going through the general information and giving out observations about what is going on?)
As a newcomer to Dom3 multiplayer, I welcome observations. I figure I'm probably going to get creamed anyways, so might as well learn what I can.

I guess it kind of depends on the info being shared? Some people might be able to use it better than others.
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  #130  
Old February 11th, 2012, 08:17 AM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

The what you can gleam from the scores shown at the end of the turn. I know at least one player has an awake pretender.
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