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July 5th, 2007, 11:02 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Wow, that status thing was really nice. I wish I had that for the other games I've played in. Anyway, I just wanted to take a second to say congrats to Velusion and DrP for successfully managing this game. I was really skeptical that it could be done, both from a technical and social management perspective. But you've pulled it off quite well, it would seem - Great work!
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July 6th, 2007, 12:31 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Yes, this game is a blast. Probably the best MP I have played in, and I haven't even gone to war yet (well, that changes this turn).
Underhanded diplomacy, backstabbing, mega-battles, alliances, trading with nations on the other side of the world that you will probably never even meet in-game, rampant spying, more backstabbing, four-on-one gankfests, and a superpower sitting out in the ocean watching everything. It's got it all.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 6th, 2007, 04:46 AM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
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Re: Perpetuality - The 60 Player MegaGame (Signup)
This game has been very fun. I can't wait for the next one, too.
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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July 6th, 2007, 05:04 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Let's just kill of even a half of the nations before setting up another one, otherwise the pool of players and substitutes is going to get really low.
Besides, when is the next patch? From the progress page:
4th july
* MA Agartha heroes x2.
Finally! I want mi heroes! Sweet heroes everyone but MA Agartha gets, until next patch! (and yes, I know the patch won't be any time soon)
Hm, I get a feeling I should rant about ingame issues, but given that the hosting happens about now and I'm still five hours at work there isn't much to rant about. Oh well.
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July 6th, 2007, 06:45 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I fully agree with Ironhawk. It seems to work out splendidly.
I'm very much interested in joining the next one
Atul: I suspect the next patch will be released shortly after JK arrives from the land of the Vanara. He is there in a Vanheim scheme of magical conquest (he's in India visiting a aid-worker friend). He will be gone the whole of july, more or less. So expect an august blessing
Meanwhile I have time to do some nationworks. Realized Agartha didn't have that many MA heroes (none actually). You will be pleased. They are rather tough to compensate for the wait , both of them. One living (almost at least, he's rather old) and one not living. But I intend to make a puny one as well (physically at least).
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July 6th, 2007, 08:29 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
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Re: Perpetuality - The 62 Player MegaGame
Oh cool, now I just have to survive 'till August. And until my misfortune 2 deems suitable to give me heroes. Hear everyone, no ganging up on poor Agartha before they've got a shot at their heroes, mmmkay?
(should figure out better things to do at work, this is just painting a big sign on me)
Anyway, KO, thanks for the timeline headsup.
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July 6th, 2007, 09:58 AM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
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Re: Perpetuality - The 62 Player MegaGame
I'm loving this huge game too. Part of it is that I was able to get 1 of my personal favorite nations (1st pick from my list!), but just having so many different people playing the same game really makes it come alive.
Hopefully the next one will use a simliar method of nation selection, I'm getting some weird results in the random games.
And huzzah for MA Agartha heroes! I rather like all Agarthas, but felt that MA could use more stuff, so this is very good news!
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Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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July 6th, 2007, 11:04 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Perpetuality - The 62 Player MegaGame
Im very glad that we got this going. It definetly shows the thing about "complaints are often specific to the type of game you usually play". Absolutes about what will or will not happen, or work, or is even worth considering are definetly different on a game of this level.
Hey Kristoffer, since this isnt such a horrible bastardization, is there a chance of maybe fixing the thing about mods not affecting the game sighnup screens? It would sure help in setting up more of these. And in games using modded nations.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 6th, 2007, 11:25 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Perpetuality - The 62 Player MegaGame
I have no idea of what you are talking Gandalf. You'll have to speak with JK, or perhaps include me in a modded MP game so I get bugged by the problem
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July 6th, 2007, 03:02 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Perpetuality - The 62 Player MegaGame
I tell you, one thing I didn't expect is the actual effect of the more difficult research. I'm guessing I'm not the only one who's foregone some of my usual detours in research because it's just not trivial to grab level 2 or 3 in something for one spell. Brings a whole different facet to the value of remote searching spells (if you're not researching those paths already).
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