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January 3rd, 2007, 07:40 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: The Star Trek Mod - New Version Available
Happy New year. Looks like I'll have my computer up and ready by the time you get the update completed. Come to find out it wasn't my hard drive that crashed. It had something to do with the cable hooking it up to the computer. It should be replaced this week. Can't wait to play SEIV again.
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January 3rd, 2007, 10:08 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: The Star Trek Mod - New Version Available
Happy New Year to everyone around here.
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January 6th, 2007, 04:29 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
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Re: The Star Trek Mod - New Version Available
Atrocities, why no talk about an SE5 version of this mod?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 6th, 2007, 03:30 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: The Star Trek Mod - New Version Available
Has to do with models for one...on the other...does he really want to devote time and effort...
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January 6th, 2007, 06:35 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - New Version Available
Kana is partly correct, the models are a major hurtle but with the use of SFC I,II,III models this might be overcome. However they do run at between 100 to 400 FPS due to high polygon counts, but they stall better than the doga models I made which run in the same range but have no textures.
I have been trying to use Ultimate Unwrap 3d to work with my first few X formated models made with doga.
Attached. (Plain jane Doga X models. Can be opened in Ultimate Unwrap 3d. Any help in skinning them would be greatly appreciated.)
The other major factor that is keeping me from working on a star trek mod for SE V is to many hands in the same pot. There are several very skilled modders currently working on concept ST mods.
And then there is the current state of the game. Any modding done now can easly be undone by a Patch or and update of SE V. For me I want to wait until the game is stable and the UI and other issues have been addressed.
Granted with the SE IV version of the ST mod I have put a lot of time and effort into the game and it only stands to reason that I would want to make a mod for SE V, and despite my earlier stance that I would not, the likelyhood of me actually making a mod is improving with each model success.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 6th, 2007, 08:05 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Thanked 3 Times in 3 Posts
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Re: The Star Trek Mod - New Version Available
So you still using a demo version of UU3d?
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January 6th, 2007, 08:57 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - New Version Available
Quote:
Kana said:
So you still using a demo version of UU3d?
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Yes until I can aford to buy the latest new version.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 9th, 2007, 02:15 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: The Star Trek Mod - New Version Available
While I work on the mod I thought I might update a few of the Romulan images. They have been in need of attention for some time now.
While I may or may not use these, here are four that I have updated. You will have to wait until the mod is updated to see the rest of the Romulan ship updates.
Light Cruiser (this one is in the set for sure)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 9th, 2007, 04:17 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: The Star Trek Mod - New Version Available
Those would look sweet in a 3D model for SE5.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 10th, 2007, 04:22 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - New Version Available
Yes they would, but they would have to benefit from some serious work before they could be used in SE V. Skills that are still beyond my level to clean up the parts.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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