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  #1301  
Old November 12th, 2007, 05:11 AM
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Default Re: Patala and Blood

Okay, didn't look and thought you meant Bowl of Blood.

However, Gift of Reason does not show you types of units, it shows you every non-commander unit in the province. The one you pick is done by unit ID. There can be multiple units of the same type and they'll be in the GoR list in the same order as they're in the army list, when not assigned to a commander. Otherwise it wouldn't be possible to select specific units without afflictions, for example. You just can't sensibly cast GoR monthly, it is not possible.
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  #1302  
Old November 12th, 2007, 06:07 AM

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Default Re: Patala and Blood

You can just avoid recruiting any ordinary units and you will be able to monthly cast gift of reason.
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  #1303  
Old November 12th, 2007, 01:36 PM

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Default Re: Patala and Blood

Quote:
Folket said:
You can just avoid recruiting any ordinary units and you will be able to monthly cast gift of reason.
I was monthly casting it on a summons, not a recruit. I had another mage monthly casting the summons, it worked fine. What *SHOULD* have happened is that every month the first mage GOR's the unit in the province and the second mage brings a new one in. I should have gotten one commander a month with no further orders.
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  #1304  
Old November 12th, 2007, 01:37 PM

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Default Re: Patala and Blood

Quote:
lch said:
Okay, didn't look and thought you meant Bowl of Blood.

However, Gift of Reason does not show you types of units, it shows you every non-commander unit in the province. The one you pick is done by unit ID. There can be multiple units of the same type and they'll be in the GoR list in the same order as they're in the army list, when not assigned to a commander. Otherwise it wouldn't be possible to select specific units without afflictions, for example. You just can't sensibly cast GoR monthly, it is not possible.
The GoR list showed me one entry for each type of unit in the province, not one entry per unit in the province.
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  #1305  
Old November 13th, 2007, 10:44 AM
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Default Behemoth bug

[img]/threads/images/Graemlins/Bug.gif[/img]: Behemoth

The Enchantment summon Behemoth seems to be working improperly, or has an improper description.

The description implies that you lose the casting mage (he's supposedly riding on top of it & can't cast spells), however, this isn't the case. I've tested in 2 different games, both times the mage is still there, and can cast both ritual and battlefield spells.

WAD with misleading description, or[img]/threads/images/Graemlins/Bug.gif[/img]?
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  #1306  
Old November 13th, 2007, 10:53 AM

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Default Re: Behemoth bug

WAD with misleading description.
Conceptually, you actually summon a Behemoth and a mage to control it, but the controlling mage can't cast.
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  #1307  
Old November 13th, 2007, 10:57 AM
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Default Re: Behemoth bug

Don't think there is any pbm with mammoth, apart from an unclear description.
I've got a pbm once in a SP game : one of my fortress wasn't producing anything ( the order queue was preserved each turn). I stupidly erased the game, so I won't be able to prove my statement.
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  #1308  
Old November 13th, 2007, 10:58 AM
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Default Re: Minor Bug

Fair enough. Pretty powerful summon, then.
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  #1309  
Old November 13th, 2007, 11:35 AM

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Default Re: Minor Bug

Humakty: the fortress not producing anything was probably over 100% unrest.
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  #1310  
Old November 13th, 2007, 07:23 PM

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Default Something strange with the income graph

Situation: SP game. From a practical standpoint it's won, I'm just letting it run because I'm trying to see how effective The Looming Hells is.

One AI is left. Not too many turns ago I crushed half his empire. The score graph shows his income shooting *UP* at this point, it's now approaching mine. I've got 2/3 of the world + Gift of Nature's Bounty--he shouldn't be making anything like mine, nor should his have started skyrocketing when I took half his empire.

I also think it's got some sort of income cap in there as my income has been flat for some time now even when I took half his empire.
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