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  #1311  
Old July 8th, 2007, 07:11 AM

LoloMo LoloMo is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

The monstrous EA Abysian Dragon Fulgor is no more, destroyed by horrors from beyond.

We take this moment to rejoice in the liberated former capital of the Fiery Serpent God. There is still much work to be done to cleanse the world of the legacy of Fulgor, but on this night, the destiny of the MA Ermorian nation have never been brighter.
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  #1312  
Old July 10th, 2007, 12:50 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I couldn't let the MegaGame drop off the front page.

MA Vanheim mas maliciously attacked LA Pan (me) without warning, apparently coming to the aid of the sniveling Caelum nation. So be it. We shall turn their vaunted Vans into manikins and grind the remainder into fertlizer.
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  #1313  
Old July 10th, 2007, 06:43 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Velusion said:
It should hopefully be automatically updated every turn.

It would seem it isn't automagically updated. Not that it would be such a biggie, but it still bums me that the current hosting time is at 11am my time. How am I supposed to get anything done at work?

And fun facts about browsers. Apparently Firefox doesn't mind if you use backslashes in place of slashes in URL, but Safari does. Did take me some wondering why it doesn't work for me.
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  #1314  
Old July 10th, 2007, 10:38 AM
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Baalz Baalz is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Gotta tip my hat to FoodStamp, after a knock-down, drag out fight I had to pay for every inch in his last stand is quite the doozy. You just don't expect a 285 hp kitted immortal SC at this stage of the game! Hmmm, this is gonna take some thinking with my stymied research. Don't suppose I could entice you to come fight outside your (10!) dominion?
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  #1315  
Old July 10th, 2007, 10:52 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

(apologies to everyone else for the off-topicness)

Gandalf and lch - I came up with an improved method for starting mod games. There's a thread about it in the main forum somewhere. Essentially it goes:

- Put all the pretenders in the game directory
- Open up the Dominions GUI
- Make sure the mod(s) are enabled
- Click "Create New Game"
- Click "Cancel"
- "Network"->"Host a game"
- Type in the name of the game (the same as the directory where the pretenders are).
- All of the mod nation pretenders will already be present.

(haven't got the game here, so the details may be slightly off)

The non-obvious and weird bit is the "Create New Game", "Cancel" bit. I think that makes it read the mod files.

The outstanding issue, then, is that we can't do it at all in text-only mode. This means I can't run mod nation games on the LlamaServer without a big faff, which is a pity - particularly because in future I hope to allow people to start games on the server entirely without my involvement, though some kind of "Create game" interface on the website. It would be nice if they could play with mod nations.
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  #1316  
Old July 10th, 2007, 10:58 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
llamabeast said:
The non-obvious and weird bit is the "Create New Game", "Cancel" bit. I think that makes it read the mod files.
Yup, I remember that thread.

Quote:
llamabeast said:
The outstanding issue, then, is that we can't do it at all in text-only mode.
And that's exactly the problem that I have.

Plus, that there isn't a seperate binary for textmode servers, which does not depend on all the GL libraries.
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  #1317  
Old July 10th, 2007, 12:05 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Baalz said:You just don't expect a 285 hp kitted immortal SC
Everyone just loves the Risen Oracle.

In other news, the last remains of the Utgårdian army have met their end after a valiant fight. Since only divine intervention can save them now, we count our blessings for the fact is that the old god is truly dead and unable to affect the world of living anymore.
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  #1318  
Old July 12th, 2007, 02:07 PM
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Default All is not quiet on the western front...

After many turns of a quiet, if a vaguely cold-waresque existence between MA R'Lyeh and EA Abysia, things have just gotten interesting. Part of the problem of what just happened here is that he and I have only communicated via ingame messages rather than the faster IRC chat or PMs on the forums here. We ended up attacking the same neutral province (it was formerly Abysian, but I had made it known that MA R'Lyeh had designs on the 2 province island in question in the near future) on the same turn and it was not pretty for either side, although MA R'Lyeh did emerge as the victor, Ia! Shubburath Ftagn!

I had interpeted your force as either a retreated army from one of your many battles with MA Ermor, or a flanking force against him, not as a force for the re-conquest of the NW island province.

After this bloody miscommuncation, I strongly recommend to other players in any of these MP games to try faster communication channels (E-Mail, PM, or the IRC rooms) for fast and responsive diplomacy.
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  #1319  
Old July 12th, 2007, 02:14 PM
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Default Re: All is not quiet on the western front...

I strongly recommend despair!

A mere IRC channel will not be able to contain the depths of your wailing and lamentations as I crush you under my righteous heel. To really express the crushing despair that you will feel, you'll need to gather on the streets for bondage-themed performance art, with much wailing and lamentation and gnashing of teeth!

Once you have been purified by scourging yourselves to public derision, you'll be able to effectively coordinate your mass surrender to my magnificence.
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  #1320  
Old July 12th, 2007, 02:46 PM

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Default Re: All is not quiet on the western front...

We are much relieved.

At first, the globals erected by Man were something to be wary of, for we knew not their purposes. But now all is clear - apparently the witches of Man, possibly one named aannn, aaann or aannnn even, realized to their horror the creeping insanity gripping the mind of their respected leader, and did cast Gift of Health just to cure him of his feeblemindedness that takes very sordid forms indeed. We are hoping success in their endeavour, for since Man turned on their previous ally Marverni and Marverni turned AI, not much has been heard from the Continent of Drama Queens.
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