Greetings!
The next version of the Balance Mod, v1.13, is available for download. It has a few data file fixes along with more AI improvements.
http://www.captainkwok.net/balancemod.php
Note there are two versions you can download. You should download the v1.13 data only archive if you already have v1.11 or v1.12 installed, otherwise download the full version.
I hope to have a v1.14 update shortly, which will focus on making major AI design improvements.
The change log...
Version 1.13 (29 January 2008)
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1. Changed - Tweaked the number of movement points required to move 1 hex for Small and Medium Freighters
2. Added - Organic fighters and troops now have a small hull bonus for Organic Armor regeneration
3. Fixed - Time Distrotion Burst was 30kT instead of 20kT
4. Changed - Increased combat launch rates for fighters, drones, and satellites
5. Changed - Clarified the log text associated with some intelligence projects
6. Changed - Increased unit maintenance to 10%
7. Fixed - It was still possible to add multiple Space Yards to the queue
8. Fixed - Organic and Crystalline Mines did not have 50% maintenance reduction
9. Changed - Matched space combat and ground combat damage for point-defense weapons
10. Changed - Removed Random Personality Group values from Settings.txt
11. Fixed - Error in nearby enemy target selection for fleets
12. Changed - Small improvements to AI wanted design types
13. Changed - AI will build and scrap planet improvement facilities when appropriate
14. Changed - Improved the AI's criteria for scrapping obsolete units
15. Added - Planets will sometimes recover launched units to remove obsolete ones
16. Changed - Customized unit group sizes for each empire
17. Changed - Improvements to the AI's Population Transport minister
18. Added - Additional descriptive text to some AI requests
19. Fixed - Sometimes the AI thought it was in a disconnected state when it wasn't
20. Added - AI will sometimes follow up its demands for enemies to remove their ships or colonies
21. Added - Extra checks for the AI to determine if there is an enemy presence on the other side of warp points
22. Changed - Improved the filtering on the AI's colonizable planet's list
23. Added - Updated AI Scripts
24. Added - Updated Event and Intelligence scripts