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  #1321  
Old January 17th, 2004, 06:09 AM
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Default Re: STM "Final v1.7.5" Discussion

There were not really any full-blown Star Trek mods until about a year or so ago IIRC. So, they have all been done in Gold. Check the mod downloads section on www.pbw.cc . I think there was something Geoschmo threw together long ago that is in there for pre-gold SE4, but it was not meant as a full mod, just to add a little ST flavor.
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  #1322  
Old January 17th, 2004, 06:19 AM
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Default Re: STM "Final v1.7.5" Discussion

Perhaps we could move the time up two hours? 1 pm, to 7 pm instead. That would put it from 4 to to 10 EST.
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  #1323  
Old January 17th, 2004, 06:20 AM
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Default Re: STM "Final v1.7.5" Discussion

That would probably be a good idea...
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  #1324  
Old January 17th, 2004, 06:28 AM
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Default Re: STM "Final v1.7.5" Discussion

I just caught a glimpse at your most recent set of Romulan ships. It's a good start, but here are some ideas that may help you fill out the set:

For the escort, you might want to make a Version of the Romulan Scout ship - that's the ship you currently have marked as Cruiser in the mod. That would be quite appropriate for the size and an expected addition.

For the frigate, I'd think a ship like the TOS or Enterprise Romulan BoP in a green would make a nice addition. The current Klingon with Romulan Green BoP looks decent, but try replacing the wings with those like the ones on the top right image. I think that would be cool.

You could then make a similar ship that resembles the current Frigate image for the destroyer size.

The Klingon Battlecruiser-like ship might look a bit more Romulan if you add a Warbird "Beak" to it.

I like the "bottomless" Warbirds designs, they should make good editions. Particularily the Top right one with the addition green hull designs.

I think the green hull colour you are using might be a shade or two lighter than typical Romulan ships. Try one with a darker green to see what it may look like.

Lastly, if you are using Photoshop for touchups - try using the magic wand (adjusting the "range") to select only the glare spot - see if you can fill that with a matching green!

Keep up the good work!
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  #1325  
Old January 17th, 2004, 06:29 AM
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Default Re: STM "Final v1.7.5" Discussion

I will check back here tomorrow and see what time every one would like to start the game at. If no Posts the game is a go for 3pm PST, if everyone who signed up Posts they can start sooner, then we will start sooner. We can end the sesson earily if people so wish. This way Kwok stays out of the dog house.
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  #1326  
Old January 17th, 2004, 06:31 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Perhaps we could move the time up two hours? 1 pm, to 7 pm instead. That would put it from 4 to to 10 EST.
That helps a bit, as I can play for the first 1.5hr unhindered, but I'd be likely absent until 8 or 9pm PST.
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  #1327  
Old January 17th, 2004, 06:31 AM
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Default Re: STM "Final v1.7.5" Discussion

And don't forget to check the actual thread AT made for this game...
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  #1328  
Old January 17th, 2004, 06:36 AM
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Default Re: STM "Final v1.7.5" Discussion

Thanks CK those are excellent ideas.
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  #1329  
Old January 17th, 2004, 06:37 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Thanks CK those are excellent ideas.
Stop lurking and come back on messenger.
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  #1330  
Old January 17th, 2004, 06:54 AM
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Default Re: STM "Final v1.7.5" Discussion

Offical Game Star will then be 1:30 PST with sign up all the way until 1:15. I will be on Mirc at 1:15 and have my MSN messinger up at that time as well.
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