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  #1331  
Old August 8th, 2004, 06:20 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Can someone who knows explain this bit from Malfadors SE5 news?

"Now you can use formulas for all of those pesky ability amounts"
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  #1332  
Old August 8th, 2004, 03:00 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I don't know if this has been suggested before but i'd like to see a component having a % chance of being destroyed on use. cheap components could have a higher % while premium components have a lower % of being destroyed. Thus certain high energy weapons could explode in combat. also not all hyperdrive/warp components would burnout everytime their used.

ggm
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  #1333  
Old August 8th, 2004, 03:30 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Can someone who knows explain this bit from Malfadors SE5 news?

"Now you can use formulas for all of those pesky ability amounts"
Ever play Starfury? The data files will have a single entry for a component family. This single entry will have component level based values. It will look something like:

Weapon Type := Direct Fire
Weapon Target Type List := Ship, Base, Planet,
Fighter, Satellite, Drone
Weapon Damage Type := Normal
Weapon At Range Distance Increment := 10.0
Weapon Min Damage At Range := 15.0 10.0 5.0
0.0 0.0
Weapon Max Damage At Range := 20.0 15.0 10.0
5.0 0.0
Weapon To Hit Modifier At Range := -10.0 -20.0 -30.0
-40.0 -50.0
Weapon Min Damage Modifier Formula := [%ListedAmount%] +
(([%Level%]-1) * 0.5)
Weapon Max Damage Modifier Formula := [%ListedAmount%] +
(([%Level%]-1) * 0.5)
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  #1334  
Old August 8th, 2004, 03:31 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Woops, I forgot to ask for a moddable facility input. I mean that the modder can change the buildings that the computer puts on all planets at the start of the game.
Also, don't loose track of the legacy of SE. Keep it simple on the outside, but complex on the inside. It must be playable for noobs and entertaining for veterans.

Ed Kolis: I don't like your idea of more resources. SE always had three resources, let it stay that way. Don't make things too complex (KISS).

Techfreak: Woa, great idea about the headstart for the AI. I like it!

David E.: I'm curious. I really don't know it, so I'll just ask you. Do you know Aaron, or are you part of Malfador?
Damn, this question really makes me feel a noob. Like I never come at this oasis on the net.

Edit: Okay, this IS STUPID!! I just found out that this post was partly a reply to one of the first Messages posted in this thread. Damn that reverse posting!!! I hate ti... Grr.... [img]/threads/images/Graemlins/mad.gif[/img]
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  #1335  
Old August 8th, 2004, 03:33 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

I'd like to make components that require some sort of cargo on the ship in order to work, and then they can consume that cargo when they do their thing. After this, make specific cargos that act as supplies, or at least make this kind of compplication something we can mod in.

Oh, and Hotkeys. I want hotkeys for everything.
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  #1336  
Old August 8th, 2004, 03:33 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
David E.: I'm curious. I really don't know it, so I'll just ask you. Do you know Aaron, or are you part of Malfador?
Damn, this question really makes me feel a noob. Like I never come at this oasis on the net.
He made the interface and a lot of graphics for Dungeon Oddysey. I think he made some graphics for Starfury as well. He is currently working on interface graphics and other graphics for SEV. Closest thing to a second actual MM employee there is.
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  #1337  
Old August 8th, 2004, 08:12 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

I think we should allow the neutrals to colinize the sectors directly connecting to there home sector, and allow there non clonizeing ships to go to all the sectors

This would give them more of a punch without being an Empire of there own right

Next this is a map editor request, if we have one could there be a way to put which neutrals where we want on the map, that would make editing maps easyer
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  #1338  
Old August 9th, 2004, 07:10 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Quote:
David E.: I'm curious. I really don't know it, so I'll just ask you. Do you know Aaron, or are you part of Malfador?
Damn, this question really makes me feel a noob. Like I never come at this oasis on the net.
He made the interface and a lot of graphics for Dungeon Oddysey. I think he made some graphics for Starfury as well. He is currently working on interface graphics and other graphics for SEV. Closest thing to a second actual MM employee there is.

Thanks Fyron.
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  #1339  
Old August 9th, 2004, 04:51 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I am reading "The Shiva Option" by David Weber and Steve White. It reminds me a lot of SE4 with systems connected with Warp Ponts, large fleets of ships and LOTS of space battles. I suggest anyone who likes SE4 will like this book.
One thing it has is Hidden Warp points. These points can only be found by careful scanning or Luck. One side can be taken by suprize by the enemy popping up from no were.
Could this be added into SE5? You could have a special scanning teck with different levels to see different levels of hidden warp points.
This might allow one to move ships to by-pass an enemies defences.
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  #1340  
Old August 9th, 2004, 06:04 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Thanks for that Last post - though it has been covered before in this thread lol - keep it coming i think we came up with randomly moving warp points (only stay put in 1 turn before turning up somewhere else)
The various levels of tech and of course the smaller points limiting ships below a certain size and scaling up on that point to.
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