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  #1331  
Old July 16th, 2007, 07:34 AM

Evilhomer Evilhomer is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Velusion the automatic score page doesn't seem to update automatically. It is stuck at turn 37, while the real game is at 40.
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  #1332  
Old July 16th, 2007, 10:18 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Good fight Baalz. Thanks to a bug, my pretender did not respawn like he should have, so I concede the war to you. No sense in continuing since I lost the only weapon I had left.
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  #1333  
Old July 16th, 2007, 11:25 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Aw, bummer on the respawn, I think I read somewhere that immortality doesn't kick in if you retreat into enemy territory (I guess maybe you're in a gray area without your dominion). At least you got your wish to leave hoards of eyeless soldiers in your wake. :/ Good fight man!
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  #1334  
Old July 16th, 2007, 06:36 PM
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Aye. The reason I think this is a bug is because I was able to kill SaintDude's Risen Oracle in a similar manner in a few games. His was not able to retreat before the time limit, so he exploded on the field. I think the game considers them both as dying in grey areas like you suggest, but I think there is a good argument for fixing it where if the battle took place in your dominion, then you get your immortal back.

I was a bit disappointed and shocked, but so it goes. A 4th nation had just started offensive maneuvers against me anyway so I was toast no matter what!

One tip for you Baalz. Know that your new neighbor uses NAPs as a means to sate an enemy he fears, just long enough to forge a massive alliance to defeat them.

I wish you the best, I had a lot of fun in our little war.

To the rest of you guys that attacked me after I went to war with Baalz. I hope your pretenders diaf.
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  #1335  
Old July 17th, 2007, 08:36 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
BigDisAwesome said:
Well I'm out. Had a failed early conquest that weakened me up too much.
You sure did. You most certainly had a failed early conquest. I hope you learned your lesson.

I had to kill almost 200 Helhirdings and Mounted Hirdmen to make my point. But I hope the point was made.

Wave after wave of scary double blessed fire-lancing ouchie ouchie nasty hasty quickness & attack boosted hackity hackity W9 F9 ugly big armies of Helheim cavalry invaded my lands. Several times the fronts moved back and forth. My home province was occupied twice.

Still, after all that effort. What dit it gain?

Decent effort on the battlefield. Poor effort at diplomacy. The only message ever recieved from EA Helheim was, you have a small and pathetic empire and we must now come and wipe you out. Ok.

Bye. Thanks for playing.
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  #1336  
Old July 17th, 2007, 09:27 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

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StrictlyRockers said:
You sure did. You most certainly had a failed early conquest. I hope you learned your lesson.
Sore Winner of the month award!
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  #1337  
Old July 17th, 2007, 10:18 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

No kidding. I may be a jerk "in-game" at times, but geez. This guy takes the cake.
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  #1338  
Old July 17th, 2007, 10:33 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Foodstamp said:
Aye. The reason I think this is a bug is because I was able to kill SaintDude's Risen Oracle in a similar manner in a few games. His was not able to retreat before the time limit, so he exploded on the field. I think the game considers them both as dying in grey areas like you suggest, but I think there is a good argument for fixing it where if the battle took place in your dominion, then you get your immortal back.

I was a bit disappointed and shocked, but so it goes. A 4th nation had just started offensive maneuvers against me anyway so I was toast no matter what!

One tip for you Baalz. Know that your new neighbor uses NAPs as a means to sate an enemy he fears, just long enough to forge a massive alliance to defeat them.

I wish you the best, I had a lot of fun in our little war.

To the rest of you guys that attacked me after I went to war with Baalz. I hope your pretenders diaf.
I can confirm this happened in the Armadillo game as well. I was extremely surprised when the Argatha opponent's risen oracle died, unable to retreat after routing, on the battlefield and then never came back.

Jazzepi
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  #1339  
Old July 17th, 2007, 10:43 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Ah, *I* wanted the sore winner of the month award!

Doesn't threatening to piss on the corpses of my defeated foes count for something?
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  #1340  
Old July 17th, 2007, 10:54 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

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DrPraetorious said:
Ah, *I* wanted the sore winner of the month award!

Doesn't threatening to piss on the corpses of my defeated foes count for something?
Aw come on, did anybody else see that +2 awe + fear +21 protection +eye sheild + immune to almost anything 300 FRICKING HP risen oracle I had to slay with difficult research to take my win?!?! I should totally get winner of the month.

Anybody think of a good use for a hundred blind Jaguar Warriors and imps?
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