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  #1331  
Old October 21st, 2005, 09:59 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Well, we don't know where he is... and he teleports to us... so one location is just as good as any other for trapping him....
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  #1332  
Old October 21st, 2005, 11:46 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Yeah. And how many of those archmages do you betcha have dimensional anchor prepared?
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  #1333  
Old October 21st, 2005, 01:05 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Just for him, Dimensional Anchor is on every standard spell list I have...
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  #1334  
Old October 21st, 2005, 01:50 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Because wazzername is a PC.
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  #1335  
Old October 21st, 2005, 03:12 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Hehe... good point, but you'd think Archmages would be smart enough... no wait, if the good guys in charge were smart, bad guys would never get power...
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  #1336  
Old October 21st, 2005, 03:56 PM
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Default Re: OT: Narf has gone looney and wants to GM.

That presumes that the bad guys are stupid.

The truth is that 100% safety is a myth. Your brains could be blown out tommorrow.

Most people have trouble with this.
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  #1337  
Old October 21st, 2005, 05:49 PM
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Default Re: OT: Narf has gone looney and wants to GM.

I take solace in the fact that the probability is very small, and also if I allow my mind to be paralysed by the thought, I'd never get anything done. Plus, if it did happen, all the worrying would be in vain anyways. Also, if it happened tomorrow I'd miss some of the D&D session, so I can't imagine that. Sunday, now, I'm free then for some brain reduction
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  #1338  
Old October 21st, 2005, 06:09 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Heh, I finally got around to reading the log of last session and was quite amused by the many failed attempts to kill the bunny, none of which would have happened if I'd been there. First round, I would have followed up Kaylin's successful Mind Fog with Greater Command: Halt! (DC 23, hard to make with only +5 after Mind Fog's penalty), and my Holy Bow would have gone right through its DR/good and regeneration/good. Oh well, it was much more amusing this way.

Does the newly Animated wagon count as a "creature" (not necessarily living)? If so, it's a valid target for Wind Walk, and I can drastically speed up the rest of the journey.

My next opportunity to pick up Hero's Feast will be at 16th level, unless Kaylin helps out with a Limited Wish. For explaining it IC, I think it would be quite reasonable for Kaylin to complain about all the things that have sent a substantial portion of the party running in fear recently, she's got plenty of Knowledge Arcana to figure out that Hero's Feast would deal with it and that powerful clerics can cast it, and Elorin has demonstrated similarly powerful divine spell casting ability several times in her presence. A fairly short IC conversation would reveal the problem (Elorin's spells known != entire Cleric spell list, unlike for clerics), and Kaylin has already used Limited Wish to fix somewhat similar problems with herself so suggesting it would seem pretty obvious.

On a side note, does it even require a roll for Elorin to be familiar with at least the basic names and capabilities of every spell on the Cleric list, at least the ones of low enough level for him to cast? Unless the character doesn't actually pick his own spells known (i.e. his god picks for him, or the knowledge comes instinctively with no knowledgable guidance, neither of which makes much sense to me without taking the choice away from the player too), I'd think he would have been presented with the list to choose from at some point.

One of my new 7th level spells (Destruction) requires a 500 gp focus that I haven't gotten yet. Can we just assume that I bought that offscreen before we left seeking the Archmagi?

As for why the party would go along with this side quest, we've exhausted all of our leads on the Sorcerer at the moment, we know he needs a certain bit of knowledge that the only known sources of are in the party, and you do have a stated reason for staying with the party afterwards. Also, if you state that you're going whether we come with you or not, we do have something of a vested interest in making sure such a proven and potent aid in our quest remains alive and able to help. Also, if we didn't accompany you, we'd be stuck trying to track down the Sorcerer without you while you were gone. For a more humorous explanation, see this and this.
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  #1339  
Old October 21st, 2005, 09:45 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
Violist said:
I take solace in the fact that the probability is very small, and also if I allow my mind to be paralysed by the thought, I'd never get anything done. Plus, if it did happen, all the worrying would be in vain anyways. Also, if it happened tomorrow I'd miss some of the D&D session, so I can't imagine that. Sunday, now, I'm free then for some brain reduction
But then you'd miss next week's session....

Quote:
douglas said:
Heh, I finally got around to reading the log of last session and was quite amused by the many failed attempts to kill the bunny, none of which would have happened if I'd been there. First round, I would have followed up Kaylin's successful Mind Fog with Greater Command: Halt! (DC 23, hard to make with only +5 after Mind Fog's penalty), and my Holy Bow would have gone right through its DR/good and regeneration/good. Oh well, it was much more amusing this way.

Derrel also would have made mincemeat of it (I NPC'd him for the CDG after I was done laughing) but without expending anything not fully and freely renewable.
Quote:
douglas said:

Does the newly Animated wagon count as a "creature" (not necessarily living)? If so, it's a valid target for Wind Walk, and I can drastically speed up the rest of the journey.

It is now Type: Construct until dispelled (Same Kingdom: +5 (dead vegetable), Same Size: +2 (large), same int: +2 (-); the Polymorph Any Object is permanent for duration factor of +9 or better); yes, it's a valid target. Jason isn't, though, unless you can meet him on the Etherial Plane or he hitches a ride in someone or some such.
Quote:
douglas said:

My next opportunity to pick up Hero's Feast will be at 16th level, unless Kaylin helps out with a Limited Wish. For explaining it IC, I think it would be quite reasonable for Kaylin to complain about all the things that have sent a substantial portion of the party running in fear recently, she's got plenty of Knowledge Arcana to figure out that Hero's Feast would deal with it and that powerful clerics can cast it, and Elorin has demonstrated similarly powerful divine spell casting ability several times in her presence. A fairly short IC conversation would reveal the problem (Elorin's spells known != entire Cleric spell list, unlike for clerics), and Kaylin has already used Limited Wish to fix somewhat similar problems with herself so suggesting it would seem pretty obvious.

No out of character information needed for such a transaction.
Quote:
douglas said:

On a side note, does it even require a roll for Elorin to be familiar with at least the basic names and capabilities of every spell on the Cleric list, at least the ones of low enough level for him to cast? Unless the character doesn't actually pick his own spells known (i.e. his god picks for him, or the knowledge comes instinctively with no knowledgable guidance, neither of which makes much sense to me without taking the choice away from the player too), I'd think he would have been presented with the list to choose from at some point.

Oh, you need to roll to know specifically what's available that you don't actually know - either Spellcraft (which tells you information about any spell, regardless of source) or Knoweledge (Religion) (limited to Clerical spells) ... and speaking of which, Knoweledge(Religion) is cross-class for favored souls; your character sheet needs revising in the skill section.

As for how you get them? The Favoured Soul develops a desire to be able to do something, and the diety, if it's something it lets it's clerics do, and if it's not too much for one so inexperienced (e.g., the FS has attained a high enough level that the FS has a spell known available at that level, and the FS hasn't asked for too many), the diety lets the favored soul do so (a limited wish will permit you to go through the process again - seeing you expend such recources, the diety permits it to work for a favored one in full knoweledge).
Quote:
douglas said:

One of my new 7th level spells (Destruction) requires a 500 gp focus that I haven't gotten yet. Can we just assume that I bought that offscreen before we left seeking the Archmagi?

Long as you mark the expense off, sure; it's you basic save-or-die spell.
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  #1340  
Old October 21st, 2005, 09:54 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Holy crap, I want Destruction

To me it'd make sense if Elorin was at least familiar with the various names of the spells, since he'd probably spend time chatting to other clerics, and surely conversation would eventually come to world-shattering spells, etc.

The Limited Wish idea sounds fine, Kaylin's done it before and wouldn't mind the 300 XP cost...

On another note, I may have an Ultimate Frisbee practice at 0900 PST Saturday, but more on that later. If I'm not on IRC or openRPG by whatever time we decide to start, use the charsheet at
http://oregonstate.edu/~leungau/Kaylin.html
I'll try to update that whenever necessary. Also, for your edification, Kaylin's Great Warping and Elemental Blast as I believe we haggled out are there.
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