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  #1341  
Old January 18th, 2004, 08:29 AM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

For those of you who enjoy a good read, you should check out the chat log from the AUK game tonight.

(Atrocities, UsereX, Kwok) Game is one we started a week ago. Chat Log 3

Log 1 is posted below someplace, Log two was very boaring.
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  #1342  
Old January 18th, 2004, 09:08 AM
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Default Re: STM "Final v1.7.5" Discussion

And the list keeps growing

Quote:
Star Trek Mod v1.4.0

1. Changed Dominion Battle Cruiser Radioactive Cost from 100 to 300
2. Changed Dominion Battleship Radioactive Cost from 600 to 500
3. Changed Federation Destroyer Image from Defiant to Varation of Nebula
4. Changed Federation Cruiser Tonnage from 450 to 500
5. Changed Federation Heavy Cruiser tonnage from 520 to 600
6. Changed Federation Battle Cruiser from 660 to 750
7. Changed Ferengi Frigate Tonnage from 220 to 250
8. Changed Ferengi Destroyer Tonnage from 300 to 350
9. Changed Ferengi Battle Cruiser Tonnage from 850 to 900
10. Changed 8472 Destroyer tonnage from 400 to 450
11. Changed Tholian Dreadnought Tonnage from 950 to 1000
12. Fixed Many minor spelling errors.
13. Fixed Restriction error in Afterburner I - III (Thanks Ed.)
14. Changed Breen Plasma Cannon I - III reload rate from 1 to 2
15. Changed Breen Energy Dampener I - VI reload rate from 2 to 1
16. Fixed Shield Level will now include System Gravitational Shield Facility & Planetary Gravitational Shield Facility
17. Changed Trilithium Torpedo General Group from Stellar Manipulation to Weapons of Mass Destruction
18. Changed Genesis Weapon I - III General Group from Stellar Manipulation to Weapons of Mass Destruction
19. Changed Genesis Weapon I - III Requirement from Stellar Manipulation to Weapons of Mass Destrcution
20. Changed Nucleonic Thresher General Group from Stellar Manipulation to Weapons Of Mass Destruction
21. Changed Inverted Quantum Beam General Group from Stellar Manipulation to Weapons Of Mass Destruction
Some big bug fixes this go around.

These latest additions to 1.4.0 will effect saved games I think. I have not yet checked.

[ January 18, 2004, 07:10: Message edited by: Atrocities ]
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  #1343  
Old January 18th, 2004, 11:29 AM
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Default Re: STM "Final v1.7.5" Discussion

Of course, now there is the issue of the Breen Energy Dampener and the Breen Disruptor having the exact same damage and range, same reload, minor difference in cost, but the ED skips shields, Dis. does not. The Dis. can target anything, and the ED can target ships/planets. The Dis. is more veratile, but the ED is a lot more powerful against foes using any shields. This might be fine as it is, but it is something to consider.

Please change "Weapons of Mass Destruction" back to Stellar Manipulation... that is just silly.

[ January 18, 2004, 09:31: Message edited by: Imperator Fyron ]
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  #1344  
Old January 18th, 2004, 12:41 PM

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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by DavidG:
quote:
Originally posted by qwert:
Does anyone know of a star trek space empires4 pre gold mod i can get that has the federation and borg in it?
A link would be greatly appreciated.
qwert
Yea. But it's currently only available on my hard drive. I have converted Version 1.30 of the Star Trek Mod to work with SE ver 1.49 (don't ask why since I have Gold ) So far I've only play tested it to turn 20 but it seems to work OK. All empires seemed to be expanding OK.

Atrocities If you want I could e-mail you the files if there is much demand for it. or I could just e-mails those who want it. It would probably be a small e-mail since the only files that change are the .txt files.

Hey DavidG i just sent you an email.Thanks.
qwert
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  #1345  
Old January 18th, 2004, 08:08 PM

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Default Re: STM "Final v1.7.5" Discussion

I just know this has been posted before, but I don't feel like wading through all of the pages here to find the answer, so could someone please help?

I need to know where to get the latest Versions of the planet, component,facilities, etc files for the STM. Where'd they go? I tried Atrocities page already and couldn't find them.

Thanks in advance

JR
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  #1346  
Old January 18th, 2004, 08:50 PM
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Default Re: STM "Final v1.7.5" Discussion

As it says in the Installation.txt file, this mod uses the Image Mod. However, AT has no link to it for some reason in there. Perhaps that should be added. The home of the Image Mod is:

http://imagemodserver.mine.nu/Imagemod/index.html
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  #1347  
Old January 18th, 2004, 09:34 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by qwert:
quote:
Originally posted by DavidG:
quote:
Originally posted by qwert:
Does anyone know of a star trek space empires4 pre gold mod i can get that has the federation and borg in it?
A link would be greatly appreciated.
qwert
Yea. But it's currently only available on my hard drive. I have converted Version 1.30 of the Star Trek Mod to work with SE ver 1.49 (don't ask why since I have Gold ) So far I've only play tested it to turn 20 but it seems to work OK. All empires seemed to be expanding OK.

Atrocities If you want I could e-mail you the files if there is much demand for it. or I could just e-mails those who want it. It would probably be a small e-mail since the only files that change are the .txt files.

Hey DavidG i just sent you an email.Thanks.
qwert

Yes please email me the files. I would appreciate it.
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  #1348  
Old January 19th, 2004, 03:37 AM
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Default Re: STM "Final v1.7.5" Discussion

There is an exploit for the Federation's Sensor Pod (or any race that has combat modifier components, but not Romulans ) in that it adds with the traditional sensors to create unfair advanatages in weapons accuracy.

One work around (since the one comp effective restriction only works with same family numbers and not abilities) is make the bonus sensors 0kt (with 1 per ship restriction) and add +3-5% bonus instead.
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  #1349  
Old January 19th, 2004, 04:09 AM
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Default Re: STM "Final v1.7.5" Discussion

I don't see how that is an exploit? Different components are supposed to stack... ECM + Stealth Armor + Scattering Armor is certainly not an exploit. Why would Combat Sensor + Sensor Array be one?
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  #1350  
Old January 19th, 2004, 07:13 AM
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Default Re: STM "Final v1.7.5" Discussion

Best option would be to Give the Romulans one as well. I can add one for the Romulans, and a general one using the same family number for other races who do not have one. This will prevent stacking.

I am wondering if it is possible to make a cloaking component that can ONLY be used on the Heavy Escort for the Federation? (Defiant)
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