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  #1351  
Old July 19th, 2007, 11:06 PM
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Velusion Velusion is offline
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Default Re: Fixing the page...

Quote:
Evilhomer said:
Any chance you can get the Perpetuality_Scores.html page to work vel ? It would be fun to see how things have changed.
I'm not sure why it isn't updating... manually did it this time... we'll see if I can get it to work in the future.
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  #1352  
Old July 20th, 2007, 06:35 AM

Xietor Xietor is offline
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Default Re: Fixing the page...

Tidbit:

And for my neighbor that has expressed concern about blood magic, LA Atlantis' pretender started with 4 blood magic.
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  #1353  
Old July 20th, 2007, 11:22 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Fixing the page...

Quote:
Velusion said:
Quote:
Evilhomer said:
Any chance you can get the Perpetuality_Scores.html page to work vel ? It would be fun to see how things have changed.
I'm not sure why it isn't updating... manually did it this time... we'll see if I can get it to work in the future.
CRONing it?
Owner of script doesnt have the authority to overwrite the owner of the file?
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  #1354  
Old July 20th, 2007, 04:55 PM

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Default Re: Fixing the page...


What's up with the host timing?
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  #1355  
Old July 20th, 2007, 06:03 PM
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Velusion Velusion is offline
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Default Re: Fixing the page...

Server was restarted to night before last.

Make sure and check the "Velusion's server info" for this sort of thing.
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  #1356  
Old July 21st, 2007, 01:12 AM

LoloMo LoloMo is offline
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Default Re: Fixing the page...

Hmm, in one of my provinces, it appears that reanimation did not work. The corpses are still there, and the reanimation orders are still there, but no long dead horsemen.

Reanimation seemed to work in two other provinces I had.

Anyone else confirm this is happening?

A very suspicious coincidence is that if you add up all the troops, it comes out to exactly 75,000 minus 62 (from the scores page).
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  #1357  
Old July 21st, 2007, 01:31 AM
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Default Re: Fixing the page...

Time to go to war then, eh?
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  #1358  
Old July 21st, 2007, 03:26 AM

jutetrea jutetrea is offline
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Default Early Age Commentary

So, How's it going?

Is the game a success? Too much? Too Big? Cool to see the various ages interacting? Settings working out?

Turn 42 and quite a few are out already.

17 Defeated
7 Gone AI
= 24/62 Humans out of the game

Out of those:
11/22 EA Nations (50%)
9/22 MA Nations (41%)
4/18 LA Nations (22%)

1/8 Water Nations (12.5%)
23/54 Land Nations (42.5%)

Initial thoughts seem to be holding out, Early nations being weaker in the beginning, Late age stronger. Will be interesting to see if the LA nations will be able to hold onto their gains as magic becomes more prevalent.

Water Nations are doing very well early on, 7/8 still surviving and doing well.

Any surprises so far? Players you thought may be defeated that are still holding on (ME!!!), Players you thought might last longer? Surprising nations notwithstanding players?

Predictions? Some pretty hefty leads on troops, provinces, dominion and research so far. Will coalitions such as recently suggested by LA Atlantis knock off the leaders? I could see the game becoming very polarized in short order.

Personally I'm not liking difficult research. I still want a mod that does easy/normal research for the first 3 levels and then moves to difficult 4-7 and very difficult for 8-9. Conj 3 for apsu was painful as I wasn't initially going Conj. Anyway, while my little microcosm doesn't like difficult research, seems like some nations aren't bothered by it *points at LA Ry'leh*.

Kind of disliking the site setting as well, seems low. But again, realizing that there would be TONS of gems floating around if not (even more so than have to be). Late game is going to be disgusting as is. Again, in my little microcosm I wish there were more sites

Wondering if future games such as this should have a turn limit, say 60 turns. Develop a scoring system and declare a winner? Obviously have to see how this turns out, but just imaging micro'ing one of the last 4 nations!

EDIT: Actually a composite scoring system would be pretty cool. Just to give a bird's eye view on the leaders. Weight the different categories per nations (i.e. income not being worth as much for LA Ermor as for EA Ulm), Add scores to the various measuring units (+1 pt per province, +1 pt per 50 income, +1 pt per 50 dominion, etc) analyze by weight and come out with a #. Obviously not perfect as it wouldn't take into consideration troop quality, SC's or position, but would still be nice to see.

Any thoughts?
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  #1359  
Old July 21st, 2007, 08:10 AM
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Default Re: Early Age Commentary

It seems that we hit some troop border, as i did not get maenads this turn, but when i look at the graphs it does not look like LA ermor & rlyeh where affected also.

btw when i did not make typos, now are 76725 units in the game.
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  #1360  
Old July 21st, 2007, 08:52 AM

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Default Re: Early Age Commentary

I stand corrected, I recounted and it is 76725.
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