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  #1351  
Old December 2nd, 2007, 07:43 PM
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Default Re: Bug Thread: Discussion

The game seems to look for network games only in LAN and ignore internet.
Creating a server uses local IP instead of the internet one.
conclusion: cant play TCPIP on internet
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  #1352  
Old December 3rd, 2007, 07:35 AM
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Default Re: Bug Thread: Discussion

Quote:
Torin said:
The game seems to look for network games only in LAN and ignore internet.
Creating a server uses local IP instead of the internet one.
conclusion: cant play TCPIP on internet
That's not true. Conclusion: If you are playing on the host, use your local IP to connect to your game. You are confusing network things like this with real game limitations. Of course it is possible to play games on the WAN/Internet.
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  #1353  
Old December 3rd, 2007, 07:46 AM
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Default Re: Bug Thread: Discussion

you are the one confused. i couldnt connecto to other players server over intenet while i could ping his ip.
It may be possible for you.
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  #1354  
Old December 3rd, 2007, 08:14 AM
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Default Re: Bug Thread: Discussion

Then I suggest you actually take the time to look through your computer settings and other things before you claim a bug in Dom3.

You could have one of the following problems:
  • firewall prevents outgoing Dom3 connections
  • you have an Nvidia nForce piece of excrement network card that's gone tits up (essentially a severe case of the previous item)
  • your connections are blocked by the server (unlikely, as the ping gets through)
  • if it's a Windows machine running as server, particularly XP, simultaneous connections may be limited to x and your connection would be number x+1 >> blocked
  • other problems related to your internet connection
I work ISP tech support and I have to deal with computer illiterate morons who find it difficult to read the brand name on their PC every day and usually it's something like the above list that causes their problems.

Anyone who knows how to operate a ping command is presumably competent to check firewall settings and other network connection related issues first. If I have to start troubleshooting similar work-related crap here, I'm going to become VERY unpleasant to be around.

One more thing if you have an nForce network card on a Windows machine: Ditch that piece of liquid sh!t as soon as you can and get yourself a proper network card. They are prone to randomly denying some or all outgoing connections when the built-in firewall functionality drivers crap out (they ALWAYS do) and at that point you need either an experienced PC hand to fix it for you, get a new network card or start looking into reinstalling your OS. If it's a laptop with an integrated nForce, you have more limited options and the problem is likely to recur.
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  #1355  
Old December 3rd, 2007, 09:28 AM
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Default Re: Bug Thread: Discussion

Torin, the host could also be firewalled and blocking the TCP connection to the port the server is running Dom3 on.

Just because IP (ping uses ICMP messages which are constructed at the IP layer) gets through a firewall doesn't mean that a TCP request will get through. The particular port the host is trying to use may be blocked. If the host runs a telnet server on the same port you were trying, can you telnet to that port? That would be a useful exercise to determine whether TCP connectivity to that port exists.

There is a large number of TCP Dom3 games that have been run or are running over the internet. I myself have run a few dom3 games behind a NAT server. It's just not working in your particular case.

You might want to consider creating a new thread in the forum and asking for help there, since this problem has nothing to do with any bugs in the Dom3 application.
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  #1356  
Old December 3rd, 2007, 10:07 PM
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Default Re: Bug Thread: Discussion

MOD (minor and strange) :

Tried to use the following cycle of transformations...

(creature A the pretender) -> shapechange creature B (with shaphechange A, firstchape A) -> the creature B has a secondshape : creature C (with shapechange A, firstshape A) -> who has a secondshape : creature D (with shapechange A, firstshape A)

And the result is : the pretender A is directly shapechanged into creature D (creature D is displayed when the pretender is chosen, and the pretender starts as D), he can then shapechange to form A but will never have the form B or C (he gets the form D with the shapechange order when he is in form A, and the form A if wounded in form D).

(edit : it's not related to creature A being a pretender ; using a cycle of secondshapes after a shapechange seem to have this result)

(edit 2 : if I remove all shapechanges but the first (A>B) unit A can become B - B can't shapechange back to A and will take form C when wounded but the firstshape command won't work- ; if I then add a shapechange B->A, B will take form A instead of form C when wounded, even if B has secondshape C, firstshape and secondshape of B will be A)

It looks like #shapechange bugs the complex chains of transformations possible without.
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  #1357  
Old December 4th, 2007, 05:12 AM
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Default Re: Bug Thread: Discussion

Quote:
vfb said:
Just because IP (ping uses ICMP messages which are constructed at the IP layer) gets through a firewall doesn't mean that a TCP request will get through.
Exactly. Just because something has an IP doesn't mean that everything is access the same way over the network. If you really believe that a bug exists, you need to isolate the problem to make sure it stems from the game (check if the problem manifests with other services aswell) and post a complete description of your operating system, internet connection type and firewall with maybe settings for it (hardware/software? I wouldn't be amazed if Microsoft's Internet Connection sharing or an incorrectly set up software router would cause trouble).

Please don't take it personally, I didn't mean to set you off, but just because you are experiencing a problem doesn't mean that it has to be a bug in the game.
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  #1358  
Old December 4th, 2007, 09:51 AM
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Default Re: Bug Thread: Discussion

Hello everybody.

I report something I'm not sure is new, but I can't find anything on it (so, finding something relevant in this entire very active forum is now a big difficulty ...).

When you're on the map csreen and selecting a province with a hidden commander of yours in it (scout or something), you can see that there is discovered magic sites, but can not have access to the details.
In the Nation Screen, you CAN: with a right-clic, as for yours ...

I figure that it is NOT INTENDED.

I don't see it in the bug shortlist, or at least don't find it ... This issue is not a big pain nor a big problem, but just another annoying thing.
And perhaps something which can be corrected very easily. I don't know.

Well, I'm done.

You're welcome to flame me if I repeat something allready known
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  #1359  
Old December 4th, 2007, 10:09 AM
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Default Re: Bug Thread: Discussion

Known and not considered a bug as such. Or if it is, it should be covered by this shortlist item:
  • BHV Nation Overview & Scouting Reports It used to be that in Dom2 spies were able to see the sites of the province they were in. This is not possible anymore (they just see the icons). However, if you lay siege to an enemy castle, you will be able to see the sites in that province fully through the Nation Overview screen. Is this WAD due to the nature of the F1 screen and the special situation of sieges?

I tested this to some degree at one point when I was investigating it. It's a minor glitch at best.
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  #1360  
Old December 4th, 2007, 11:35 AM
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Default Re: Bug Thread: Discussion

Yep.

I missed it as I search for Nation Screen ... not Nation Overview ...
But it is not really described as it is.

Well, never mind, I just do my 'pinailleur'

As I said, this is really minor, so, let's correct the real troubles.

A remark: progress page is down today (http://ulm.illwinter.com/dom3/dom3progress.html). Troubles ?
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