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  #1351  
Old February 17th, 2007, 02:22 PM
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Default Re: The Star Trek Mod - New Version Available

Thank you I will go through the list.

Quote:

ECM Weapons - "Technology that allows for the creation of EMC weapons.
Expected Results: EM Cannon I" - is it "ECM", "EMC" or "EM" ??
EMC Electro Magnetic Cannon. This is correct. However I will change the description so that it is not so misleading.
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  #1352  
Old February 17th, 2007, 09:33 PM
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Default Re: The Star Trek Mod - New Version Available

Then it should be "EM Weapons", shouldn't it?

Btw, I have updated the list.

Especially 301 and 405 are game-breakers in SP games ... .

Would be nice if you could look into that soon.
If you need a savegame, just PM me.
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  #1353  
Old February 17th, 2007, 11:19 PM
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Default Re: The Star Trek Mod - New Version Available

Thank you for the list again Arralen.

Quote:
301) Space /Borg Monsters are broken
.. no facilities, no research, no ships .. and no space-monster-tech ..
Guess its because the recent changes :
"5. Changed Monster Racial Trait cost to 5000
6. Changed Borg Monster Racial Trait cost to 5000"
Borg monsters, not borg race, are set up just like regular monsters except that they use borg ships instead of monster images. Borg Monsters are NOT suppose to be used by players as a playable empire. The change in monster cost was to prevent the game from using the monsters in any type game other than 5k games because they easily can overwhelm a player in single player. If I am misunderstanding your comments please let me know.

Quote:

405) "Crew Quarters" missing on AI ships
Some "major" AI build follow-up designs without crew compartment.
If you go in and 'copy' that design, it says 'Must have at least 1 Crew Quarter' ... .
Interestingly, it seems those missing "Crew Quarters" let shields fail to work on those AI vessels !!
This is a very long standing bug with Space Empires IV itself. The AI ignores restrictions and love to build illegal designs. I have been after Aaron to fix this going on six years now. Thus far no joy.
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  #1354  
Old February 17th, 2007, 11:26 PM
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Default Re: The Star Trek Mod - New Version Available

I wanted to thank you again for the list. Its going to take a few days for me to go through it completely and investigate, research, the items.

At the moment I have two very hot burners going, one my father is in ICU with pneumonia, and my grandmother is to be admitted to a nursing home for evaluation tomorrow. Over the last three days I have had about six hours of sleep. I don't tell you this because to whine about it, I just wanted to let you know that I am working on the list, but its going to take some time to go through it completely so please don't get discourage by my lack of progress.
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  #1355  
Old February 17th, 2007, 11:50 PM
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Default Re: The Star Trek Mod - New Version Available

For God's sake AT, take care of the family matters first!!!!
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  #1356  
Old February 18th, 2007, 06:39 AM
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Default Re: The Star Trek Mod - New Version Available

Yeah, take care of your family first !!

And yourself - get some sleep


.. and only then, maybe, have a look at the mod ..



Quote:
Atrocities said:

Quote:
301) Space /Borg Monsters are broken
.. no facilities, no research, no ships .. and no space-monster-tech ..

Borg monsters, not borg race, are set up just like regular monsters except that they use borg ships instead of monster images. ... The change in monster cost was to prevent the game from using the monsters in any type game other than 5k games ...
But both monsters and monster-borg
- showed up in 3K game in that sorry state on turn 125 (I switched all AI off on that turn)
- don't do any better in a 5K game (5 turns on AI)

In both cases the "AI tech" is missing, their research tree seems extremly limited - and does not show any 'monster tech' at all.


Quote:
Quote:

405) "Crew Quarters" missing on AI ships
Some "major" AI build follow-up designs without crew compartment.

This is a .. bug with Space Empires IV itself. The AI ignores restrictions and love to build illegal designs. I have been after Aaron to fix this going on six years now.
.. it seems that "Shield Generators" on those AI vessels missing "Crew Quarters" do not work at all - ain't there any way to work around the bug ? I mean - missing to-hit modifier, wrong speed .. who cares .. but no shields ??!!

Btw., I can't remember hitting this bug with the standard game ...
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  #1357  
Old February 20th, 2007, 08:11 AM
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Default Re: The Star Trek Mod - New Version Available

This Is Not the Tholian Race Emblem. It is from a show called Space Above And Beyond. I saw it tonight being prominently displayed on a box during and episode of this show while at the hospital on TV.

Ergo I need the correct Tholian icon image. From the looks of this show, SOAB, it ran like 22 or so episodes on FOX back in the mid 90's before being canceled. From some screen shots I have seen of their DVD menu page, the same people who did Babylon 5 SFX, did the SFX for this show. In the back ground on the series DVD menu page is an image of Babylon 5.

I think had this show been given its due, it might have blossomed into something. But like Firefly, it was killed ala rumored one pissed off George Lucas.

Oh speaking of the high and mighty force master himself, I finally figured out where he came up with the wedge shape for the Stardestroyers. It came from a peace of pizza. While laying in bed eating cold pizza just a bit ago, I happened to look at the bottom of the slice of pizza I was about to eat and it occurred to me that it looked like the under side of a, yup you guessed it, stardestroyer.

Mystery solved.
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  #1358  
Old February 20th, 2007, 10:26 AM
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Default Re: The Star Trek Mod - New Version Available

Sure it's not the other way 'round?

The only other one I found doesn't seem to be any 'better' to me ...
http://images.google.com/images?svnu...go&btnG=Search
Curiously, both images are used on startrek.wikia.com - maybe for different dates ?!
http://startrek.wikia.com/wiki/Tholian_Assembly

Hmm .. maybe I'll find my Birth Of Federation CD and will install it to have a look ...
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  #1359  
Old February 20th, 2007, 04:22 PM
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Default Re: The Star Trek Mod - New Version Available

Most of the Star Trek wikia pages pull from many other sites. its like Joe said this, and then Joe goes Sam said this, then Sam goes Joe said this as validation of for their information when Joe just made it up because it looked good. The icon that is currently accepted as the Tholian icon, is not even a Star Trek icon.
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  #1360  
Old February 21st, 2007, 07:24 AM
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Default Re: The Star Trek Mod - New Version Available

Looks like it might actually be both:

Quote:

http://flare.solareclipse.net/ultima...ic/7/1126.html
Reverend
Member # 335

> quote:Originally posted by The_Tom:
> The Tholian logo the Mandel used in the Star Charts is something of
> an in-joke, actually... he reused the emblem that he designed for the
> Chig aliens for Space: Above and Beyond.

As for the Tholian logo; not being someone who has ever bothered with
"Space: Above and Beyond" I didn't pick up on that reference.
Still I think it works well as the Tholian logo, with it's dark red
tint and it's hard faceted edges it's certainly better than the old "two
crystals on a grid" version.


Series Art Department "Space: Above and Beyond" (1995)
TV-Series 1995-1996
Geoffrey Mandel .... graphic artist (unknown episodes)

Star Trek Star Charts with Charts (Star Trek (Unnumbered Paperback))
Geoffrey Mandel (Illustrator), Doug Drexler



Interesting thread, btw. . Lots of fictitious logos, but also some fact 'bout those which acutally appeared in the series somewhere.
You might want to check the Gorm logo as well


On 2nd thought, what this Mr. Mandel used might not be canon if there's something like that 'bout the Tholians at all - info about them is sketchy and contradictory anyway.
I'll try to get hold of ENT 4.18 + 4.19 "In A Mirror, Darkly Part I+II" and have a look if there's a logo displayed somewhere.
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