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  #1351  
Old January 19th, 2004, 07:15 AM
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Default Re: STM "Final v1.7.5" Discussion

The problem is that the Sensor Array has both CS and ECM. It will have to be stackable with one of them...

Make the cloaking device really big, say, 100 times the size you want it to take on the Defiant. Then, add a scale mount that can only be used on that component family (it must have its own unique family!) that has a size of 1% that can only be used on Defiant sized ships. To be safe, make sure the Defiant is the only ship of its size. Increasing its tonnage by 1 kT is a good way to do this if there are overlaps.

Oh, and AT, SJ needs a credits file for that submission of Facilities you made to the Image Mod... and sign on to MSN and/or IRC!

[ January 19, 2004, 05:17: Message edited by: Imperator Fyron ]
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  #1352  
Old January 19th, 2004, 08:46 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Captain Kwok:
There is an exploit for the Federation's Sensor Pod (or any race that has combat modifier components, but not Romulans ) in that it adds with the traditional sensors to create unfair advanatages in weapons accuracy.
This was discussed some time ago and it was not concluded as an exploit but a Federation advantage.. Hell, the Romulans have torps that skip shields and armor!!

Many races have advantages, this is the Federation advantage.

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P.S. Are the ROMULANS concerned about engaging the Federation fleet???
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  #1353  
Old January 19th, 2004, 09:48 AM
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Default Re: STM "Final v1.7.5" Discussion

Latest Revision:
Star Trek Mod v1.4.1

1. Changed Phased Energy Cannon I - X Damage type from Normal to Skips Armor
2. Changed Beam Discharger I - IV Damage type from Normal to skips Armor and Shields
3. Changed Laser Beam I - V Damage and Range (Increased to improve useage)
4. Added Required Energy Stream Weapons V to all Race Energy Weapons Traits, except 8472.
5. Changed Cardassian Discharge Weapons Tech Requirement from Cardassian Technology 1 to Cardassians Weapons 10
6. Changed Klingon Cloaking Tech Level from 3 to 5
7. Changed Breen Cloaking Device I - III General Group from Breen Shields to Cloaking
8. Changed Klingon Cloaking Device I - III General Group from Shields to Cloaking
9. Changed Romulan Cloaking Device I - III General Group from Shields to Cloaking
10. Added Klingon Cloaking Mount - Klingon Cloaking Level 4 (For use with Scout and Frigate class ships Only) Reduces size of cloak.
11 Added Klingon Advanced Cloaking Device I - II
12 Added Romulan Advanced Cloaking Device I - II
13 Changed Romulan Cloaking Tech Level from 3 to 5
14. Changed Research.txt for all races to reflect new Energy Stream Weapons Requirement.

Things To Do:
1. Add Gravitational, Engine Overloading, and Warp Weapons. (Currently none)

2. Add sensor array to Romulans. Not as good as federation, but ok

3. New technology for detecting advanced cloaking

4. New Armor for Breen to beef up cloaking

more and more.

To tired to go into it.

And yes, the next Version of the mod WILL mess up your save games to start getting ready now.

[ January 19, 2004, 07:53: Message edited by: Atrocities ]
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  #1354  
Old January 19th, 2004, 01:09 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Captain Kwok:
There is an exploit for the Federation's Sensor Pod (or any race that has combat modifier components, but not Romulans ) in that it adds with the traditional sensors to create unfair advanatages in weapons accuracy.

One work around (since the one comp effective restriction only works with same family numbers and not abilities) is make the bonus sensors 0kt (with 1 per ship restriction) and add +3-5% bonus instead.
Does this mean that you desinged the Fed Sensor array to be used instead of ECM or CS? I've always suspected that the Fed sensor array was far too powerfull when I realized it would stack with ECM and CS.
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  #1355  
Old January 19th, 2004, 07:49 PM

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Default Re: STM "Final v1.7.5" Discussion

This is for Atrocities;

I noticed that you've been posting the changes you made in the the STM updates. Where do we download those updates? I've checked your STM website 'downloads', but can't find them there.

The latest I've got is 1.35 - where are the others?

Thanks

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  #1356  
Old January 19th, 2004, 08:04 PM
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Default Re: STM "Final v1.7.5" Discussion

The others are not released yet. They are beta update lists.
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  #1357  
Old January 19th, 2004, 10:06 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
The original intent of the Sensor Array (and other similar comps in the Mod) was to give races a space saving by combining combat sensors + ecm + long range scanners into a package of 30kT rather than 40kT it would cost to put them separately. As I mentioned before, the big problem is that you cannot prevent stacking if players choose to add the traditional sensors (or at least, you can prevent one from stacking but not all of them).
I can change the family numbers so they are all the same. This will prevent stacking.

Also multip purpose components are a nightmare because the AI will always add three of them.
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  #1358  
Old January 19th, 2004, 10:08 PM
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Default Re: STM "Final v1.7.5" Discussion

Better make sure that CS and ECM are not right next to each other, otherwise one will be hidden all the time... you can place a component that has impossible tech reqs between them, which will cause them to not be in order, so that the first one will not be "obseleted" by the second... just make sure it is not in the same family.
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  #1359  
Old January 19th, 2004, 10:09 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Atrocities, there's no need to add a Romulan one. Just make the current components more as they should be.
Kwok if you could would you please set up the components for me. This way I can see what you mean, and can test them. Also I will need to know which replaced components to remove from the component list.

Thanks
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  #1360  
Old January 19th, 2004, 10:17 PM
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Default Re: STM "Final v1.7.5" Discussion

What would be nice is if Aaron would add for each component an EXCLUSION line. IE Component cannot be combined with Component Family X

Quote:
And yes, I would be worried about engaging the Federation at such a disadvantage. It doesn't cost them much at all to build the combination of sensors or at least it is not nearly proportional to the advantage of the stacked bonus. Who wants to go up against at least 80-90% bonuses when they can only max out at 40-50%? If it was a difference of 10-15% it wouldn't be such a big deal, but we are talking like a 2:1 hit ratio at best - and let's face it, the Federation's ships and weapons are no slouches without the extravagant modifiers either.
I think the best way to deal with this is for you to specifically tell me what components have to much of a bonus so that I can degrade them. This way no other changes have to be made, and the components, when combined, are more equaled compared to other races.
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