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November 17th, 2008, 11:21 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: KingMaker - let the Ascension War commence!
So you offer some protection plans maybe? You know, service of your mages and armies to deal with that my problem...
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November 17th, 2008, 11:27 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: KingMaker - let the Ascension War commence!
I am on the other side of the world. And I am involved in wars of my own. Besides you hardly need my protection.
It is turn 75. You likely are ready to make a power play to end this game. And the forge is a good global to have up when you do.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 17th, 2008, 06:39 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: KingMaker - let the Ascension War commence!
Hmm... I think that wisher was probably a person worried that our game will end with reaching commander or unit limit
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November 18th, 2008, 02:39 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: KingMaker - let the Ascension War commence!
Hmmm,
it looks as if Zeldor is going to bring his neighbors to their knees with Armageddon. Interesting strategy. After the game you are going to have to tell me if you thought of it, or whether your advisor did. After some reflection it is a pretty good way to bring blood hunting to a halt.
One of my Lamia Queens must of got a hit(: She was in serpent shape, but alive, no afflictions, and she held on to her clam. Good girl!
Council of Marignon your "sneak" attack was anticipated. Thanks for all the items!
That is 6 banelords killed in the past 2 turns, with full items, and a few mages and a ton of devils. Because your were an honorable foe, Ruin will accept your surrender whenever you accept the inevitable.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Last edited by Xietor; November 18th, 2008 at 02:55 PM..
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November 18th, 2008, 02:54 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: KingMaker - let the Ascension War commence!
Xietor:
Why are you always trying to blame Agartha? After the 2nd Armageddon we cannot find our Propaganda Minister, so some low-level Necromancer will have to do his duties for now. He said smth about "landscape in neighbouring kingdoms looks like painted by Picasso", whatever that means. Oh, and I think I need to use my S gems that turn to deal with one thief. I wonder what he was thinking?
P.S. Armageddon seems to have some interesting uses in warfare too.
P.P.S. I barely managed to get that turn in, huh, busy week.
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November 18th, 2008, 03:02 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: KingMaker - let the Ascension War commence!
I am not trying to blame LA Agartha. It is you. No one else would cast back to back Armageddons. And few would have the resources. You likely can cast one per turn.
I thought it may have been MA Arcos. who went AI, but Baalz is cleared. No one else would benefit from the spell. While I am at war with a blood nation, I do not need Armageddon to finish him(and no race whose capital only mages have 8 hps is going to cast it).
Besides, there is no use to deny it. With the score graphs and the forge up and all the artifacts, you could hardly get in the cross hairs any more than you already are by casting Armeggdon.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 18th, 2008, 03:19 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Thanked 143 Times in 108 Posts
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Re: KingMaker - let the Ascension War commence!
Okay, whoever IS doing the Armageddons, please cast another this turn. I am eager to see what happens when 2 go off at the same time (if units get hurt, and don't regain their HP of course, then the second goes off.....).
I was surprised I managed to stale the last turn, but I was kind of just waiting on the research for the "See You In Hell" project.
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November 18th, 2008, 03:48 PM
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Major General
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Join Date: Sep 2006
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Re: KingMaker - let the Ascension War commence!
I told you it was the end of the world, 900+ slaves died in a most terrible fashion! How could you!?!
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November 18th, 2008, 03:56 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: KingMaker - let the Ascension War commence!
I did get a pm about why i did not ban the spell.
To be honest I did ban most of the "destroy the world spells like BOT, Utterdark, and one insanely overpowered spell, Arcane Nexus, as well as Astral Corruption(I had to penalize blood if I take away Arcane Nexus).
But I did forget about Illwinter. and likely some other national globals that also destroy the world.
But clams have been nerfed pretty hard. And without the Forge hammer, you pay a pretty hefty price for one. Unless you have one of the Worthy Heroes or a Pretender that has a forge bonus and you empowered him to have n and w paths.
And with very hard research, Wish did not occur early in the game. On turn 75 LA Agartha( I am assuming) who had a huge research lead the whole game and passive neighbors, was able to start cashing in on having all of the const 8 artifacts and a huge land area.
And games do have to end sometime. Unlike Burden of Time which is ridiculously easy to cast early in the game, Wishing for Armageddon on a very hard research setting with the clam super nerf is not easy to do. The game ideally should end by turn 100. If wishing for armageddons brings the end about quicker than seraphs, then I see nothing
broken about it.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 18th, 2008, 04:14 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: KingMaker - let the Ascension War commence!
Well, my only complaint about Armageddon, is that it fails 2 of the benchmarks of "balance" -
Can it be countered? No, there is no way to stop someone from casting it (at least globals can theoretically be blocked by filling the 5 slots first).
Can you recover from it? No, while you may be prepared to initiate a "no cash" strategy, there is no way to ever recover the population, or the income loss.
I think it's more of an issue in MP, even in an "epic scope" game like Kingmaker, because of the vast scale involved. Basically the ultimate problem being that so many people who are severely affected, have little chance to return the favor to the perpetrator. And as far as Helheim goes, for example, it'll be a cold day in hell before the capital fortress falls, so even withe the juggernaut of LA Agartha knocking on my door, they will be unable to stop the wholesale destruction that the next several months will visit upon this world.
Though, I guess you could say it's kind of poetic, that this epic struggle of would-be gods, ends in the savage annihilation of the mortals who inhabit this world.
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