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  #1371  
Old September 12th, 2002, 08:48 PM

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Default Re: Babylon 5 Mod

You can d/l it at:

Rambie's Shipyards

or

Play By Web
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  #1372  
Old September 12th, 2002, 09:24 PM

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Default Re: Babylon 5 Mod

Quote:
Originally posted by Suicide Junkie:
You must have had the AI bonus set to high.
That gives a big multiplier to production and research. Also, the value shown in the research window was the amount of points that were generated during the Last turn processing (where the AI got the bonus.
Resources update continuously, so you don't see the AI bonus in that Category.
Ok well i've only had the game 1yr and STILL didn't know that! I thought that the comp bonus was how much racial points the random comp players got

So the bonus gives bonuses to research and production? well i be damned you learn somthing every day

Anyway what do u think are good settings/ what do u use, to have a B5 game on?

I usually have it on a medium galaxy with lots of empires on high dificulty level. i did have high bonus to ai players, but now i know what it really does i'm not too sure if i show have it high as it is really too much of an advantage to the ai ( turn 27 and the centuri have the first level of their main weapon which needs about 3 different theorteical sciences, where i have basic missile 2 and medium bLast cannons ) i might put it to none to make it so everyone is on an even platform, however this might make the Ai a real walkover!!!
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  #1373  
Old September 12th, 2002, 10:37 PM
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Default Re: Babylon 5 Mod

Ok... we will be starting the PBW game soon. It will be called Babylon 5 Game. Here is the most recent list (that I could find) of the players that wanted to play, and the race they wanted to play:

Pathfinder - SoulHunters
Imperator Fyron - Vorlons
Lighthorse - Narns
Milton - Centauri
Rambie (?) - EA
Gandalf - Undecided
Simon (?) - EA / BA / Raiders
Dead Meat - Shadows
Tesco Samoa - EA?
Zero Adunnn - Minbari
Jimbob - Hyach

Is everyone still interested in playing?
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  #1374  
Old September 12th, 2002, 10:59 PM
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Default Re: Babylon 5 Mod

ZeroAdunn and I switch races if that matters, but yes I'm in.

A friend of mine (call him StarGrazer for now) also wants to play, but we're not sure what races are still open.
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  #1375  
Old September 12th, 2002, 11:00 PM

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Default Re: Babylon 5 Mod

Yep
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  #1376  
Old September 12th, 2002, 11:32 PM
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Default Re: Babylon 5 Mod

Yah, sure I am in.
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  #1377  
Old September 12th, 2002, 11:45 PM
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Default Re: Babylon 5 Mod

Ok...

Pathfinder - SoulHunters
Imperator Fyron - Vorlons
Lighthorse - Narns
Milton - Centauri
Rambie (?) - EA
Gandalf - Undecided
Simon (?) - EA / BA / Raiders
Dead Meat - Shadows
Tesco Samoa - EA?
Zero Adunnn - Hyach
Jimbob - Minbari
Stargazer (?) - ?
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  #1378  
Old September 13th, 2002, 12:06 AM
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Default Re: Babylon 5 Mod

ive downloaded the B5 core file and the sound files but where do i get the data file for GOld? the only one i can find is the one for the old SEIV.
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  #1379  
Old September 13th, 2002, 12:26 AM
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Default Re: Babylon 5 Mod

Lighthorse: You have a private message.
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  #1380  
Old September 13th, 2002, 01:10 AM
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Default Re: Babylon 5 Mod

Canuk:

http://www.shrapnelgames.com/cgi-bin...0;t=000002;p=3

This the Last Version of PDF's B5 Gold MOD. It was done back in June so it is a bit dated. You could get a data file from there. Not sure how compatible it is. I do not have any problems with it....Though you may have some difficulties as Val has updated the tech area (at least) in the 1.49 Version since then.
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