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September 13th, 2002, 01:41 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Fixed the errors Val reported with the ShagToth plus several I found. Added the Hyach AI_designcreation and Hyach AI_rsearch files.
Go to the race/ship set forum here and get file in my Last post there:
1031873798.zip
Remember 1 thing: The AI_designcreation and AI_research are the only two files I am working on atm.
[ September 13, 2002, 00:46: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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September 13th, 2002, 03:55 AM
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Major General
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Re: Babylon 5 Mod
Impatiently awaiting my copy of AOG "Ships of the Fleet 2". It has a CD with schematics of ships plus a book with background on many of the races in B5. Maybe I'll get some more information on Abbai ships design.
[ September 13, 2002, 02:56: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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September 13th, 2002, 03:59 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
pathfinder, Val, et. al.:
What Version of the B5 mod are we going to use? Will there be an update before we test?
Edit: cause I have to burn a CD each time I want to take it home.
[ September 13, 2002, 03:00: Message edited by: jimbob ]
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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September 13th, 2002, 04:13 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Babylon 5 Mod
Pathfinder
Ships of the Fleet 1 & 2 are really cool books, I used the pics in them to design the Markab and Gaim ships I've done so far.
Jimbob
Using 1.49.30 - Classic SE IV. It's all posted up on PBW. There will be a patch for 1.49.31 very soon, I'm trying to get it out before the start date so the Vorlon weapons and new Intel are added in. I'm all but finished with the Intel, but still working on the weapons.
I can't remember if I already had added this in 1.49.30, so I'll ask y'all, is the tech Illusions in there? Along with the special Technomage ships?
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September 13th, 2002, 04:18 AM
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Corporal
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Re: Babylon 5 Mod
I can see nothing about Illusions in the TechArea.txt file, though the Vehicle.txt file does mention the Technomage Pinnacle, looks like a faster Frigate if I'm reading those stats correctly.
I am interested in playing, but have idea of which side. If there is an under-represented side I could take that.
[ September 13, 2002, 03:20: Message edited by: AGoetz ]
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September 13th, 2002, 04:47 AM
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Major
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Re: Babylon 5 Mod
Thanks for the check on the Technomages
I don't really think there are going to be sides (other than the Vorlons and Shadows trying to influence the other races to their sides), for the most part it will be roleplaying the various races as the were in the show, with one exception - no preconceived notions of hatreds or alliances, as (in this alternate B5 universe) none of these races have encountered each other yet and so there was no Centauri enslaving the Narn or Earth Minbari War. This doesn't mean it won't happen though, as a Centauri player should be into empire building and the glory of the Centarum and would probabably try to take advantage of a weaker race. The only hatred that will be considered to be there from the start is between ancient races (ie: Vorlons and Shadows).
So, long story short (too late), you can pick any race you like that is not yet taken.
[ September 13, 2002, 03:52: Message edited by: Val ]
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September 13th, 2002, 04:59 AM
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Corporal
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Re: Babylon 5 Mod
So I shouldn't see a Vorlon/Shadow Alliance
If there is a race that has functional graphics/tech tree that no one has taken yet, I'll play them.
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September 13th, 2002, 05:23 AM
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Major General
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Join Date: Sep 2000
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Re: Babylon 5 Mod
Abbai: So far I have cobbled together: Frigate, destroyer, cruiser, battle cruiser, Carrier, escort, infantry pics and the accompanying minis. also have main, bigexplosions, shields pics done.
I use DOGA L3 so the ships are basic ones.
[ September 13, 2002, 04:47: Message edited by: pathfinder ]
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September 13th, 2002, 05:48 AM
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Major
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Re: Babylon 5 Mod
I have population/race pics and the General AI (and a kick'n Speech file) for the Abbai as well.
The Abbai are Matriarchal and are very peaceful - they are the founders of the League of Non-Aligned Worlds. They tend to be a defensive race. They are also the only young race that will have shields available to research easily.
Pathfinder
When you upload the shipset, could you also zip and send me the DoGA files? Thanks!
[ September 13, 2002, 04:55: Message edited by: Val ]
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September 13th, 2002, 05:57 AM
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Major General
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Re: Babylon 5 Mod
Val: sure thing. I am using the "Unfinished" Abbai folder I found at Rambi's site or PBW, so me thinks I have those files....may not be your latest tho' as it doesn't have the speech file.
I'll get a number more ships done tommorow night and will send those in at that time...along with the doga files to you. The shipset is gonna be kinda eclectic...kinda like the AOG minatures that are posted on their website.
Hmmm...shields.. I'll have to update their AI_research file then
[ September 13, 2002, 04:59: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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