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  #1  
Old December 25th, 2008, 08:32 PM

MaxWilson MaxWilson is offline
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Default Re: Did you know that? (Dominions trivia)

Quote:
Originally Posted by vfb View Post
Disintegrate got reflected when I tested it. You have to fail the save to take damage in order to have it reflect. You don't reflect damage that you don't take, if that makes any sense.
Oh, okay. Sorry, my testing misled me. I dropped Kurgi into the middle of a battle and watched him reflect Fire Bolts, Incinerate, etc. back onto the caster, but Disintegrate always hit Kurgi. I guess you're right and it must have been just because Kurgi kept making his save. The debug log is always more reliable than empirical testing.

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  #2  
Old December 25th, 2008, 08:20 PM
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Default Re: Did you know that? (Dominions trivia)

ah good to know - it seemed unthematic that disintegrate wouldn't be reflected.
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  #3  
Old December 26th, 2008, 12:06 AM
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Default Re: Did you know that? (Dominions trivia)

the resistance roll is made by the original caster, modified by the targets blood vengeance; so, it could be that the Disintegrate caster had a higher MR than the others, making it more likely for the spell not to reflect.
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  #4  
Old December 26th, 2008, 01:20 AM
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Default Re: Did you know that? (Dominions trivia)

I omitted the first 4 casts of Disintegrate from the above log, sorry.

They look like this:

Code:
castspell: cnr96 spl405 (Disintegrate) vis0 x23 y15 spldmg999^M
vis 0 xvis 0^M
blastsqr: unr363 x23 y15 aoe0 dmg999 eff2 spc1082151040 as10186 al9^M
  affectvic vic364 hv0^M
hitunit 363 364 dmg999 spec1082151040 ba2^M
  spec_mr pen 13 mr 18 (unr 363 vic 364 dmg 2 eff 999)^M
   resisted^M
It's the Fallen Angel with MR18 passing the MR check against Disintegrate (cast by an Eye-of-the-Void wielding MR12 Maker of Heroes). The first resistance roll is made by the unit with Blood Vengeance. If it passes the check, nothing more happens, since there was no damage taken.

But when the unit with Blood Vengeance fails the MR check, then the Disintegrate caster still gets a chance to avoid the reflected damage, and if that happens, the BV unit dies:

Code:
castspell: cnr94 spl405 (Disintegrate) vis0 x23 y16 spldmg999
vis 0 xvis 0
blastsqr: unr316 x23 y16 aoe0 dmg999 eff2 spc1082151040 as10186 al9
  affectvic vic317 hv0
hitunit 316 317 dmg999 spec1082151040 ba2
  spec_mr pen 13 mr 18 (unr 316 vic 317 dmg 2 eff 999)
damage 996 on Angel of Fury, spec0x40805080(missile) ba2
The roll versus mr 12 does not show up in the log, but it's there because sometimes the damage reflection works and the Maker dies (my post above) and sometimes it doesn't and the Angel dies (this post).

I tested with:
Disintegrate caster = Maker of Ruins, Eye of the Void (pen+2, mr 12)
BV target unit = Angel of Fury, Flesh Ward (mr 18, bv 4)
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Last edited by vfb; December 26th, 2008 at 01:22 AM..
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  #5  
Old December 26th, 2008, 11:51 AM

chrispedersen chrispedersen is offline
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Default Re: Did you know that? (Dominions trivia)

So you are saying there is a bug namely that if the target saves, the caster dies?
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  #6  
Old December 26th, 2008, 02:14 PM

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Default Re: Did you know that? (Dominions trivia)

No, vfb is saying that the caster is not at risk unless the target would have died. I.e. casting Disintegrate on a unit with Blood Vengeance +100 and MR 100 would not be risky even though it would be useless.

I wonder if this applies to normal melee damage too. (Maybe that explains why Kurgi has such low Prot.) There's a lot I don't understand about Blood Vengeance because I never play Blood nations.

-Max
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  #7  
Old January 2nd, 2009, 07:33 AM
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Default Re: Did you know that? (Dominions trivia)

Quote:
Originally Posted by MaxWilson View Post

There's a lot I don't understand about Blood Vengeance because I never play Blood nations.

-Max
Yeah Max, you really need to play more blood nations. I shied away from them for years, but they are really powerful, and it's only a game, after all. They can be a pain, but it's really the way to go, late game, for a lot of nations.
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  #8  
Old January 2nd, 2009, 01:06 PM

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Default Re: Did you know that? (Dominions trivia)

Quote:
Originally Posted by Lingchih View Post
Quote:
Originally Posted by MaxWilson View Post

There's a lot I don't understand about Blood Vengeance because I never play Blood nations.

-Max
Yeah Max, you really need to play more blood nations. I shied away from them for years, but they are really powerful, and it's only a game, after all. They can be a pain, but it's really the way to go, late game, for a lot of nations.
A game which is specifically about being an evil, nasty, megolomaniacal god. I don't necessarily have problems with the RP aspect, I just love battlemages and hate gem-management (especially with the way the combat AI eats unnecessary gems), and the thought of having to have a gem carrier for each and every mage fills me with dread. The upkeep-free summons part is nice, though, so if I were to try a blood nation it would probably be Lanka for the Rakshasa Warriors and because they still have death magic (my favorite).

-Max
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  #9  
Old January 1st, 2009, 05:46 PM

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Default Re: Did you know that? (Dominions trivia)

...Master Enslaving a blessed unit instantly changes the bless, in the middle of combat?

-Max
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  #10  
Old January 3rd, 2009, 10:25 PM

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Default Re: Did you know that? (Dominions trivia)

...elephants have 3 misc slots?

-Max
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