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  #131  
Old July 30th, 2003, 12:50 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Fyron, your opinion is noted, and as always appreciated. You've given us some good things to think about, but from this point on I think the goal is to reach some agreement among the players actually in the game. So unless you are gonna join...

Geoschmo

[ July 30, 2003, 20:30: Message edited by: geoschmo ]
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  #132  
Old July 30th, 2003, 05:31 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

I don't have a big problem with using a mod. If we can still meet the intent of the game and address these issues, the someone can make it.

- First, I won't be making the mod for this first run of the game. I haven't really put anything even this simple together yet and I would just delay the start of the game in the unlikely event that I found time to make it. I have no problem if someone else wants to make it.

- Second, the mod should absolutely minimize changes to the game and only change the ship restrictions (and WP's, etc) mentioned in this thread and the game setup info at PBW. This is because we should minimize the variables so that we won't have to have many games to iron out tweaks.

- Last, and most important, players agree to remain flexible for gameplay issues. If some unforeseen issue comes up, we may yet have to address it with a gentleman's agreement. Should this happen, I don't want to have to restart the game with a new mod. It is the feedback from this game that would lead to all the other tweaks that people are mentioning like satellites, planet capture, etc.

That's my opinion on the matter of a mod. All 3 of these would be easier with no mod, but I'll play with one if these issues won't be a problem.

Slick.

[ July 30, 2003, 16:31: Message edited by: Slick ]
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  #133  
Old July 30th, 2003, 05:31 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Ok, game has twelve players. I think that is enough. Once we settle the final issues about the game settings people can get their empires in and away we go.
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  #134  
Old July 30th, 2003, 05:38 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

If we want a mod, I can make a mod. That's no problem. With the changes already mentioned in the thread the only file that will need altered is the techarea.txt file. Maybe the settings.txt file if we want to change the number of combat turns to make capturing the big planets with multiple transports an option.

Changes to the mod in game would not require a restart unless we do something silly like rearanging the order of the components file. We could even add components as long as they are added at the end and the game won't have to be restarted.

The only stumbling block I see to using a mod is if we lose some players because of it. What about it Slynky? You want to give it a try with a mod? I'd hate to have you leave the game over it.

Geoschmo

[ July 30, 2003, 20:49: Message edited by: geoschmo ]
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  #135  
Old July 30th, 2003, 05:44 PM

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Default Re: Attack of the Ankle-Biters - Replacment player needed.

i am ok with out a mod.... and with one.

But if the choice is mod or slinky.... i choose slinky...

on the condition that slinky learns how to use mods before the game is over

I can remember that ships can only be reserched once
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  #136  
Old July 30th, 2003, 05:45 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Just a clarification. If this game shows hope, I will be fumbling my way through finalizing a mod for it. It may be that Geo's original requires no changes, which would be great. But I am expecting some tweaking issues to come up during the game.

BTW, I'll submit my empire when I get home from work today in about 12 hrs.

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  #137  
Old July 30th, 2003, 05:51 PM

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Default Re: Attack of the Ankle-Biters - Replacment player needed.

The mod should be simple, only changes need to be made would be to the Tech file: cap Ships, WPs, and Bases, yes?

If someone will PM me I will give you my e-mail address and you can send me the text file, then I'll send that to Geo.

[Edit: Geo already volunteered... answered the phone (work) halfway through making the post and posted it anyway]

[ July 30, 2003, 16:53: Message edited by: Loser ]
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  #138  
Old July 30th, 2003, 08:49 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by geoschmo:
If we want a mod, I can make a mod. That's no problem. With the changes already mentioned in the thread the only file that will need altered is the techarea.txt file. Maybe the settings.txt file if we want to change the number of combat turns to make capturing the big planets with multiple transports an option.

Changes to the mod in game would not require a restart unless we do something silly like rearanging the order of the components file. We could even add components as long as they are added at the end and the game won't have to be restarted.

The only stumbling block I see to using a mod is if we lose some players because of it. What about it Slynky? You want to give it a try with a mod? I'd hate to have you leave the game over it.

Geoschmo
Well, being just a simple Georgia boy, I like to keep things simple. I played with a mod or two before but somehow, I started getting those %#*! errors during gameturn execution (that you have to click 'OK' to over and over). So, I wiped all the crap out and started from scratch. Haven't had a single error yet. So, you can see my reluctance.

Secondly, Making batch files to run the game with, or editing the path file. Annoying to me. I like being able to click on my 1.84 icon and then choosing the game I want to work on. Simple. Error-free.

Personally, I can't see all the fuss about a gentleman's agreement. Can't be that complicated. After all, if you can remember all the details of the game, surely remembering a few ship limitations and such can't be overwhelming.

But...

Since there seems to be so many people who want a mod for this "test" game, I will resign to going along with it. Somebody will just have to expend some extra energy and tell me the easiest way to go about running a modded game and (switching back to) my regular games.
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  #139  
Old July 30th, 2003, 08:52 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Slynky:
Somebody will just have to expend some extra energy and tell me the easiest way to go about running a modded game and (switching back to) my regular games.
Mod-picker, definetly mod-picker. I'll find a link...
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  #140  
Old July 30th, 2003, 08:56 PM

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Default Re: Attack of the Ankle-Biters - Replacment player needed.


AH-HA-HAH-HA-AH-A-A-A
*falls off chair, coworkers stare, again*
First time using that sig?
A bit rough on the boy, but damn funny.

[ July 30, 2003, 19:56: Message edited by: Loser ]
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