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  #131  
Old June 11th, 2008, 05:31 PM
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Falkor Falkor is offline
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Default Re: Did you know that? (Dominions trivia)

Quote:
ano said:
Mage doesn't need to die to receive this effect. If he moves too far from his slaves, they become units not "gems".
I'm not sure if the reverse change is possible, though. Probably not.
Yes, it is possible. "Soldier" blood slaves will appear in the gem box again.
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  #132  
Old July 3rd, 2008, 11:12 AM

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Default Re: Did you know that? (Dominions trivia)

...being in enemy dominion causes unrest?

I had forgotten about this until recently. So the reasons you want a good Dominion score:

1.) It helps your pretender/immortal units.
2.) It gives a net +2 morale boost to your normal units.
3.) If you have good scales you need to push your dominion to benefit.
4.) Even if you don't you need to push your dominion to keep taxes at 100.
5.) Spells like Gift of Health, Lure of the Deep, etc., rely on it.

-Max
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  #133  
Old July 3rd, 2008, 12:45 PM
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Default Re: Did you know that? (Dominions trivia)

2) Does "net +2" mean "+2 compared to enemy dominion"?

One more point (very important one):
6) it makes scales work as intended: magic gives more research, luck increases the chance of good events etc. In hostile/neutral dominion positive scales effects (at least some of them) don't work

As for unrest: yes, enemy dominion causes unrest but that unrest doesn't increase with time (it is what I observed in my games). So if you have 3 unrest caused by enemy dominion, it won't increase the next turn. This means (important!!) that there's no sense to allow auto-lowering taxes for such provinces. If you keep taxes at 100 you won't get additional unrest, if you lower them to 90, you won't get rid of those 3 unrest points. So it is worth manually setting taxes to 100 for such provinces. Watch your money
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  #134  
Old July 3rd, 2008, 01:06 PM

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Default Re: Did you know that? (Dominions trivia)

Yes, +2 compared to enemy dominion. Except in the very early game there are no neutral-dominion provinces.

#6 is related to #3. The fact that you can sometimes benefit from good enemy scales is a quirk--but yeah, it's worth calling out explicitly.

That's interesting about the auto-tax rates.

-Max
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  #135  
Old July 31st, 2008, 02:05 AM

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Default Re: Did you know that? (Dominions trivia)

...Phoenix Pyre overrides #secondshape? Chayot who have Phoenix Pyre up will keep their firstshape if they are killed with less than 100 fatigue. If they have 100 or more fatigue they will die without entering their secondshape at all--astral Chayot will go straight to dead. Presumably this is true of dragons, skratti, etc., as well.

-Max
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  #136  
Old July 31st, 2008, 07:40 AM

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Default Re: Did you know that? (Dominions trivia)

There is a thread with all summed up

And that thing with Phenix Pyre looks like a nasty bug, you should put it into bug thread so it can be clarified.
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  #137  
Old July 31st, 2008, 01:17 PM

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Default Re: Did you know that? (Dominions trivia)

I don't think it's a bug. I suspect that each unit has only one secondshape possible, and that Phoenix Pyre overrides it to make your #secondshape the same as your current shape. Even if it's not a bug, it's an important mechanic to know.
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  #138  
Old August 3rd, 2008, 02:32 AM
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Default Re: Did you know that? (Dominions trivia)

Heres a trick.

When it starts to take a long time between turns you can open Dominions again and play 2 games at once in Windowed Mode alternating between them as the AI Thinks etc.
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  #139  
Old August 3rd, 2008, 03:00 AM
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Default Re: Did you know that? (Dominions trivia)

Hahaha, I was doing that for awhile, it started to make me completely insane. Same as playing 8 MP games at once, it's looney tunes.
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  #140  
Old August 3rd, 2008, 05:49 AM
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Default Re: Did you know that? (Dominions trivia)

Four games is the absolute limit for normal human players Jim. To play eight games effectivly, you must have two brains.
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