|
|
|
|
|
October 17th, 2003, 07:10 PM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by LordArioch:
No twirling marble cube? Oh no! Maybe I should just cancel my preorder now...turn after turn only the twirling marble cube helped me maintain my sanity. I did rather like it actually...as soon as I started playing dominions I became addicted to twirling marble cubes.
I guess I'll have to trust the turn generate will still be sufficiently interesting anyway.
But that was an awsome cube.
|
I sympathize with your pain, I miss it terribly myself. There is talk here about creating a cube simulator, so that you would not have to go cold turkey. If I were to decide I would combine the twirling cube with the turn tips, printing tips on the six sides of the cube, thus making an exciting game within the game where you could recieve useful nuggets of information during turn generation by trying to decipher the tips written on its sides. I understand that these games within the games are all the rage know, so I think the spinning cube game would be an excellent addition and significantly increase dom 2 market potentional.
|
October 17th, 2003, 07:10 PM
|
Private
|
|
Join Date: Sep 2003
Location: Helsinki, Finland
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
I always used to trace the edges of the marble cube with my cursor while waiting for the next turn to load. I'm truly disappointed that it was taken away.
In my opinion, you should have added a small changing dominions trivia to the loading screen.
|
October 17th, 2003, 07:26 PM
|
Corporal
|
|
Join Date: Sep 2003
Posts: 196
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
What about posting your ideas about diplomacy, instead of talking about some cubes?
|
October 17th, 2003, 07:32 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
I think the cube should be the diplo interface.
"Cubie cubie on my screen,
which ai is really Mean?"
|
October 17th, 2003, 07:44 PM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by MStavros:
Well, there are many ways to prevent the player to abuse the AI.
The best way is the 'global reactions'. When you sign an alliance, just to abuse the AI, and get his help to weaken an oppoment, and you are cancelling that alliance later on with a hostile move (attack on the AI, attacking another ally of the AI etc. etc.), your global reputation must decrease by a lot. I think it won't be worth to risk this abuse, if all nations will be mad at you for it.
What other abuse you know about? I have no idea about other ways to abuse the AI.
I love Gandalf's idea. If you are moving a huge army to a border province, your relations with the border nations must decrease.
|
Uhm, I posted about this too.
|
October 17th, 2003, 08:03 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by johan osterman:
...
If I were to decide I would combine the twirling cube with the turn tips, printing tips on the six sides of the cube, thus making an exciting game within the game where you could recieve useful nuggets of information during turn generation by trying to decipher the tips written on its sides. I understand that these games within the games are all the rage know, so I think the spinning cube game would be an excellent addition and significantly increase dom 2 market potentional.
|
Great idea! Perhaps players could have a choice of paying setup points to get tips on their twirling cube or not. It could come in levels of usefulness, and with an option to have the clues in English or in glyphs which must be deciphered (costs fewer points).
PvK
|
October 17th, 2003, 08:20 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Truper:
I think the cube should be the diplo interface.
"Cubie cubie on my screen,
which ai is really Mean?"
|
Yes, that is a briliant idea!
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
October 17th, 2003, 08:40 PM
|
BANNED USER
|
|
Join Date: Oct 2003
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Nerfix:
quote: Originally posted by Truper:
I think the cube should be the diplo interface.
"Cubie cubie on my screen,
which ai is really Mean?"
|
Yes, that is a briliant idea! FFS, stop infecting this thread with idiotism please.
Can't we stick to the topic?
Go and post in Saber Cherry's heroic abilities thread, if you want to say things like this.
You are breaking the line of good ideas.
Now back to the topic.
I think these mentioned ideas are very good. If things like these will be added, the AI won't be abusable. Of course this won't be easy to script, but it will be worth of it, I am totally sure about it.
I say, that the best way to prevent the player to abuse the AI, if those special "AI abuse situations" will be sorted out, and if any abuse situation will happen, the player must be punished by somehow.
That idea about the global reactions is a very nice example.
[ October 17, 2003, 19:41: Message edited by: -Storm- ]
|
October 17th, 2003, 08:50 PM
|
Private
|
|
Join Date: Oct 2003
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Hi, I am new here. I plan to buy Dominions 2, but I am not sure about it yet.
Dominions 2. costs more than Max Payne 2. This is sorta ridicolous.
I am also shocked that Dominions 2. won't have diplomacy. I don't know why. All decent strategy games must have diplomacy, regardless that it is a pure wargame or a full scaled strategy game.
However, reading some developer replies, that they were bored by scripting....well maybe no wonder than.
|
October 17th, 2003, 08:53 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by johan osterman:
Unfortunately for all its fans the twirling cube marble no longer livens up the screens during the turn generation. Now you will instead recive helpfull tips and pointers to steer you into the right direction.
|
Hmmm do I see a large area for user contributions?
There goes my dom sig?
-- Do not curse the time it takes for a turn to process in Dominions. It keeps us from losing so many players to starvation or exploded bladders.
(this game is WAY too addictive)
[ October 17, 2003, 20:02: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|