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  #131  
Old October 11th, 2009, 04:48 AM

Zargen Zargen is offline
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Default Re: Warhammer MA: Empire

Amethyst would be a great one. Death magic! hm...But how to give them death magic without having them spamming undead spells? Since Amethyst Wizards more-or-less worship Morr who is against the use of undead.
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  #132  
Old October 11th, 2009, 07:33 AM
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Default Re: Warhammer MA: Empire

Unfortunately Death magic grants the ability to command undead. Otherwise one could prevent the use of reanimation spells by removing this ability from the wizards.
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  #133  
Old October 11th, 2009, 07:54 AM

Sombre Sombre is offline
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Default Re: Warhammer MA: Empire

Well I think if you give them #noleader they can't command undead no matter what.

I'm not that worried about it though - if people want to RP a bit they won't use the undead spells if they can help it. Amethysts will have their own national spells to be using anyway - rather than skellyspam they'll probably be able to spam shadelike things for instance.
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  #134  
Old October 12th, 2009, 05:24 AM

Zargen Zargen is offline
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Default Re: Warhammer MA: Empire

Hey Sombre have a look at this
http://greywolf.critter.net/ahq/spells/amethyst.htm
From the looks of it Amethyst actually have more in common with astral magic instead of death.
For their weapons I think they should have like. staff(obvious) and more importantly; enslave(for Altered Allegiance).

Also found this picture you could take into consideration while making the sprites.
http://images3.wikia.nocookie.net/wa...izard_npcs.jpg
from left to right: amethyst, grey, jade, and celestial wizard

Since I'm not sure how far along you've gotten with them I'd like to add my general thoughts to the wizards

Amethyst Wizards: Astral and some Death(most necromancers are actually corrupted amethyst wizards, we could use that)

Grey Wizards: Air magic. They're illusionists to the core. Maybe a little astral.

Light Wizards: Light Wizards are actually more along lines of Priests in Dom. They deal in banishing demons and destroying undead. I think they should have low amounts of water, astral, and fire.

Celestial Wizards: As one would expect. Heavy Astral users. Along with air and fire. When they attack someone. They make SURE they're dead after the first spell. Comets. Lighting bolts. that sort of thing.

Bright Wizards: Fairly obvious. Mainly Fire. But maybe a minor in earth for magma and the like.

Amber Wizards: They're less like wizards and more like tribal shamans. So some nature skill, but can also hold themselves in battle. They use spears instead of staves for such a reason.

Jade Wizards: These ones are the Druids. Big boost of Nature magic.

Gold Wizards: Earth magic users. Known to be alchemists.

If you want some ideas for spells without having to flip through the book you can use this link here: http://greywolf.critter.net/ahq/professions/wizards.htm

Last edited by Zargen; October 12th, 2009 at 05:41 AM..
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  #135  
Old October 12th, 2009, 07:32 AM

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Default Re: Warhammer MA: Empire

Hmm. Those resources seem to be from Advanced Heroquest and contradict some of the background from WHFB, which is my primary source.

I have the paths of the schools pretty much mapped out. Amethyst wizards are death users with some wind, maybe some astral too. They are all armed with anti undead scythes. They aren't getting an enslave attack.

Sorry for the delays on the amethyst, I've been really busy and one of my friends is going through some serious woe these last few days, so I've been looking after her.
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  #136  
Old October 24th, 2009, 10:54 AM

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Default Re: Warhammer MA: Empire

Whats the latest news Sombre?
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  #137  
Old October 24th, 2009, 01:57 PM

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Default Re: Warhammer MA: Empire

I got busy with so much other stuff! That's the news ;]

But I'll do an amethyst tomorrow.
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  #138  
Old November 17th, 2009, 12:43 PM

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Default Re: Warhammer MA: Empire

This mod should probably be considered the 'mod that will never be' much like KO's impressive map ;]

Believe it or not I still intend to finish it though. I just need my new laptop to arrive and replace this horrible one.
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  #139  
Old November 17th, 2009, 01:11 PM
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Default Re: Warhammer MA: Empire

Maybe you should split the mod into several parts, each for one faction of the empire (north with Ulric's followers, center with Sigmar's ...)

And it would allow for the civil war scenario I dream of ...
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  #140  
Old November 26th, 2009, 06:10 PM

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Default Re: Warhammer MA: Empire

My new laptop has arrived. Now begins the painful process of transferance.
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