|
|
|
|
|
July 31st, 2008, 12:04 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
|
|
Re: Jotunland (PBEM)
Aezeal
Excuse me, but I don't see your activity as the administrator. Agartha is still not set to AI, you wanted to make a delay for yourself, but you staled. And now I'm nervous becouse I need to talk to admin about possible delay for myself on turn number 14 and I don't want to end up stale'ing again...
|
July 31st, 2008, 08:08 AM
|
|
Lieutenant Colonel
|
|
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
|
|
Re: Jotunland (PBEM)
we seem to have a game that is somewhat helter skelter right now.
Nobody's fault as most of us are new and this is a good learning experiance for all of us to watch more closely.
However, while I am one to fight to the last dog (or Giant as it seems)I also am not real thrilled that we have a admin that has staled 5 turns (making it easy for one player), and another player with some exp but staled anyway. I would suggest that we bag this game and start it agian with the same basic core of people and maybe a couple of reliable folks that have the time and desire to play. (Bwaha is one that like to play lots of games)
Sometimes life gets in the way...
That being said ..Kalisa go ahead and attck my force if you win we will ally, if you lose You are hurt bad.
One battle for it all!!!
IF we don't get this together quickly I will just be going thru the motions as it seems the game is unbalanced now.
Any other thoughts that will change my mind?
|
July 31st, 2008, 10:19 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
|
|
Re: Jotunland (PBEM)
Well, I do not see any reason to finish the game. All we need is another administrator. Agartha is dead anyway, so person who kills it doesn't get much bonuses, just the same as killing independents.
As for stale'ing - I think there are the same situations in just every game. Everybody has some reasons from time to time to be offline, just look at the "sub wanted" topics in this forum. Me and Aezeal did stale for one turn each becouse we had obstacles not allowing us to make our moves in 24 hours. It is an administrator's duty to listen to player's requests and to react, so a normal administrator would likely move a deadline as we asked and we wouldn't skip our turns.
So, as I said, all we need is a new administrator.
|
July 31st, 2008, 11:03 AM
|
|
Sergeant
|
|
Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Jotunland (PBEM)
Let it be known that the honorless dogs of Arcoscephale have broken their peace treaty with the nation of Fomoria. A mere two months after agreeing to our offer of alliance, they struck at our lands in a surprise betrayal. Should any wish to punish this infamy, they will have the friendship of the giants of Fomoria.
|
July 31st, 2008, 02:21 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Jotunland (PBEM)
no need to restart, I don't know why it didn't delay the last turn.. I saw a message it was all good. Wasn't to much of a problem for me really. I don't know if I can AI agratha that easily though but I'll try.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
July 31st, 2008, 06:19 PM
|
Second Lieutenant
|
|
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: Jotunland (PBEM)
we could get someone to sub for argatha if you don't want to AI them... could probably find someone willing to take it on as a challenge
|
August 1st, 2008, 01:54 AM
|
Second Lieutenant
|
|
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: Jotunland (PBEM)
looks like argatha has been succesfully set to ai
|
August 1st, 2008, 05:21 AM
|
|
Sergeant
|
|
Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: EA Newbie game (PBEM) - Sign Up
I am going to be out of town for about 24 hours this weekend (JUST enough to get a stale). I hope you don't mind giving me a 36 hour extension. I will, of course, return and send my turn ASAP when I am back.
If that's not okay, I'll take the stale. Thanks :_)
|
August 1st, 2008, 06:13 PM
|
|
Sergeant
|
|
Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: EA Newbie game (PBEM) - Sign Up
Actually, yeah, don't delay this game for me anyway, esp since nobody knows where the host is I'm doomed anyway.
|
August 1st, 2008, 07:35 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: EA Newbie game (PBEM) - Sign Up
Can everyone just please make normal posts about what delays they do or do not want? WTF am I supposed to do witht the 2 messages above and/or a line in a whole post a delay is needed in turn 14.
PM me when delay and how long!!
I'll not make the game host from saturday on sunday ok?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|