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  #131  
Old May 20th, 2021, 03:50 AM

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Default Re: RetLT Scenario issues

Scenario #92 Tigers at Narva

The Russian P-39s (Formation AD) have no ammo for their 37mm cannons
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  #132  
Old May 20th, 2021, 07:20 AM
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Default Re: RetLT Scenario issues

Actually they do.... they just don't have a gun. For Aircraft the AP line is the number of guns and the HE line is the ammo. Those units in that scenario show 2 HE and 0 AP

Now corrected
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  #133  
Old May 20th, 2021, 10:03 AM
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Default Re: RetLT Scenario issues

I just discover why it was 2 HE and 0 AP but that discovery raises other questions

The oldest OOB I can check is DOS 7.01 which goes back to 2004. The scenario description TXT files are generally a good indicator of when it was made but this one shows 2006 but others on either side show 2001 so I will assume this was made using OOB's from around that time which would be DOS ver 3 or 4.

But I digress.....

The DOS 7.01 shows the unit used in that scenario to have 2x 30cal MG, 2x 50cal MG and the 37mm cannon and all the ammo/gun info is correct in that there is ammo and the number of guns is not zero

This is where things go sideways. The unit in the game shows the third slot with the cannon set up like 2 bombs so IDK if the unit was modified or why it would be but it is correct now
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  #134  
Old May 20th, 2021, 12:50 PM
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Default Re: RetLT Scenario issues

My guess is that it was modified by the designer. I know of few of them that do so.
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  #135  
Old May 20th, 2021, 12:51 PM
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Default Re: RetLT Scenario issues

I know I have added sandbags or logs to few tanks here and there to help balance or historical records...
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  #136  
Old May 21st, 2021, 07:45 PM

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Default Re: RetLT Scenario issues

Scenario #94 Romanian Spring attack:

Mud hexes 47,33 and 48,34 are paved roads
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  #137  
Old May 22nd, 2021, 07:48 PM

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Default Re: RetLT Scenario issues

Scenario #95 Wiking meets the red blitz

There are invisible wooden bridges at 80,26 80,16 80,40 and 79,49. Since there are no roads I think these were supposed to be fords.

The Russian level bombers do not attack. I would plot them to strike on turn 0. The scenario is hard enough as it is so I would not make them strike aircraft.
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  #138  
Old May 23rd, 2021, 06:21 AM
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Default Re: RetLT Scenario issues

The bridge/fords I can fix and yes this was a way to create a safe crossing place before we added the ability to manually change hex height but as you noted the scenario is already difficult for P1 but Medium as played as P2 and I assume as P2 you used them as bombers so in this case rather than plot them for a first turn strike and either give them an actual target that if destroyed could tip the play balance making a difficult scenario for P1 even more so or simply target them someplace they will do nothing more than create an airshow, what I am going to do is remove them. That does not make the scenario more or less difficult for P1 but potentially makes what you rate as a medium difficulty scenario when played as P2 into something that potentially makes it equally difficult and balanced for both sides
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  #139  
Old May 27th, 2021, 02:10 PM

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Default Re: RetLT Scenario issues

Scenario #98 Hell's Highway:

The German HS-129s (Formation BP) play a rocket firing sound when they use their 7.5 cm cannon.
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  #140  
Old May 28th, 2021, 04:59 AM

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Default Re: RetLT Scenario issues

Scenario #99 Wiking's Castle

Russian TU-2s do not fly. I would eliminate them or set them to attack on turn zero.

When I played Russia all they did was kick up smoke and damage a squad.
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