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May 7th, 2007, 10:35 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Just sent you the email with all my info.
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May 7th, 2007, 11:23 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Quote:
Tyrant said:
Two questions about the map- Is it wrap around? Are any of the small bodies of water no-start?
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It is not wrap-around and all of the small disconnected lakes are marked "no start".
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May 8th, 2007, 04:07 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
We have 3 days until start and there are only 10 spots left!
For those still on the fence - time and availability is running out
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May 8th, 2007, 04:13 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Quote:
Gandalf Parker said:
If you have not built your god and assigned a password to it when you saved the file then simply respond that you will use "no password". He is not asking for anything particularly personal. Just the password of your pretender, if you gave it one.
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I second Ich. If you forget and create your pretender god with no password (it's very easy to do), provided we haven't started yet - take the time to recreate the god with a password and re-upload. I've already been in a couple games were a player didn't do this and there was always a lingering temptation (perhaps justified) to blame someone else when orders don't get resolved properly.
Please try and avoid this by using a password.
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May 8th, 2007, 04:17 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Maybe we should do a sign up in 1 day and get a 5% pop bonus drive
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May 8th, 2007, 06:53 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
1% sounds fine to me for an early bird bonus
It should make a big difference in the long term with good scales since it's exponential growth.
Jazzepi
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May 9th, 2007, 05:38 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
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Re: Perpetuality - The 62 Player MegaGame (Signup)
one final desire: wrap around map.
I believe that Gandalf has a big one.
Also
Utterdark=on
Arcane Nexus=on or off is ok with me
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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May 9th, 2007, 05:52 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Quote:
Manuk said:
one final desire: wrap around map.
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One day I'd like to use a good natural looking huge 1000+ wraparound map, but I've yet to see one I really like.
I'm picky about the maps I like - both from functional and aesthetic standpoints.
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May 9th, 2007, 06:03 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Although I've decided that I won't play in this (maybe as a sub later), I can only second this: To make it a little more balanced, use a wraparound map. That way everybody is surrounded by enemies and others have a better access to him in case he gets too strong and they want to ally against him.
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May 9th, 2007, 06:07 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Perpetuality - The 62 Player MegaGame (Signup)
I would have to say that a reach around...er... wrap around would be a very very good idea. But I will play either way, and if the host wants this map, that is fine with me. His server, his rules.
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