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  #131  
Old September 21st, 2008, 12:09 PM

James243 James243 is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

We're back!

Sounds like Grudge will miss a turn, maybe 2, but that shouldn't make his position too bad.
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  #132  
Old September 21st, 2008, 04:36 PM

hunt11 hunt11 is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

I'm going to be gone until friday so i am getting a sub
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  #133  
Old September 21st, 2008, 05:20 PM

MadFrancis MadFrancis is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Just so you all know: Marignon isn't doing so well (really unlucky initial independent neighbors). I imagine that after four or five hard fought turns I shall be a nation in memory only. As such is the case, soon I will be passing along the admin status and was just wondering who feels up to the task?
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  #134  
Old September 22nd, 2008, 09:33 AM
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GrudgeBringer GrudgeBringer is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

I am back with only one stale...turn is submitted thanks for leaving my pitiful little kindom alone...
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  #135  
Old September 22nd, 2008, 06:56 PM

James243 James243 is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Hey MadFrancis,

Sorry to hear that - it happens. Was it the 3 Air Mages? Lizardmen?

I'm happy to admin - done 2 before. PM me the password.

Cheers,

James.
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  #136  
Old September 24th, 2008, 10:37 AM

Ershalim Ershalim is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Oh Marignon, buying out our mercenaries? Clever, but now that your accursed immortal fortress has fallen, your time has come. Everyone knows a roaring wave can not be stopped once it has crested.

(Although I might simply be taunting AI now. Huh.) :x
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  #137  
Old September 25th, 2008, 02:10 PM

MadFrancis MadFrancis is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Quote:
Originally Posted by Ershalim View Post
Oh Marignon, buying out our mercenaries? Clever, but now that your accursed immortal fortress has fallen, your time has come. Everyone knows a roaring wave can not be stopped once it has crested.

(Although I might simply be taunting AI now. Huh.) :x
There is still some breath in us left. Don't count us out so fast. If it is all we can do we will be, if not the thorn in your side, at least the sliver in your little toe. Woe to the enemies of Marignon, weilders of nasty toe slivers!
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  #138  
Old September 25th, 2008, 08:29 PM

Ershalim Ershalim is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Your slivers are fearsome, to be sure. You've managed to keep up your fortress of impenetrable impenetrability with nothing but toothpicks and unsafe floorings!

But soon. Soon the rubber-soled footwear of the soft-skinned amphibious people of R'yleh will topple your cardhouses and paper-cut based standing armies!!
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  #139  
Old October 2nd, 2008, 12:00 AM

James243 James243 is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Not sure how often folks check this forum...but any objections to me changing the hosting to 48 hours? Just getting to be a fair bit of work now and one turn staled because I took too long doing it. The turns should still go quickly because they'll auto-resolve once everyones turn is in.
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  #140  
Old October 2nd, 2008, 08:18 AM
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Jazzepi Jazzepi is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

That would be fine by me.

Jazzepi
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