.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #131  
Old October 20th, 2002, 04:22 AM

Shyrka Shyrka is offline
Corporal
 
Join Date: Oct 2001
Location: La Coruña, Spain
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
Shyrka is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Thanks Slick, but I have one new question

If I understand correctly, fleet experience is an attribute of the fleets, not of the ships.

If you have a fleet with 3 ships (Ships A,B and C) with 20% fleet experience and B and C leaves fleet, the result is a 1 ship fleet with 20% experience?

What if that ships rejoin the fleet? There will be still 20% fleet experiuence?
__________________
So it shall be written...
So it shall be done...
--------------------
Reply With Quote
  #132  
Old October 20th, 2002, 06:18 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

"If you have a fleet with 3 ships (Ships A,B and C) with 20% fleet experience and B and C leaves fleet, the result is a 1 ship fleet with 20% experience?

What if that ships rejoin the fleet? There will be still 20% fleet experiuence?"

Yes and yes. As long as the fleet always has at least one ship in it, the experience remains.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #133  
Old October 20th, 2002, 06:19 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Yes, the fleet experience resides in the fleet, not with individual ships. Ship's retain their crew experience but lose the fleet experience when they leave a fleet. The ship will regain the fleet experience if it rejoins the fleet. The fleet exists as long as there is at least 1 ship in the fleet. You can add and remove ships all you want, even the one(s) you started the fleet with. Only while ships are in the fleet do they benefit from the fleet experience. They are also continuously earing crew experience as well each time they kill a ship. So it is common that there is a distribution of different crew experience among the ships in the fleet; and the fleet experience adds to each ship's crew experience. Once you get a fleet's experience >0%, you should make every effort to keep at least 1 ship in that fleet at all times because once you remove the Last ship (or it gets killed), the fleet is disbanded and its fleet experience goes to heaven, never to be seen again.

Slick
__________________
Slick.
Reply With Quote
  #134  
Old October 20th, 2002, 06:26 AM
Priest of Discord's Avatar

Priest of Discord Priest of Discord is offline
Private
 
Join Date: Oct 2002
Location: Nowhere important.
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Priest of Discord is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Sorry if this has been asked before, but expierence for a ship/fleet only affects direct fire weapons? Does this mean religious tailsmans on a ship(s) pretty much makes that stat pointless?
__________________
I know what I believe. I will continue to articulate what I believe and what I believe—I believe what I believe is right.— G.W. Bush
Reply With Quote
  #135  
Old October 20th, 2002, 06:43 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

It only affects direct-fire weapons, but even with the Talisman on your ship it's still useful for the defense boosts. Same with seekers.

Of course, if the *enemy* is using either of those two, then it is useless.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #136  
Old October 20th, 2002, 05:53 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

1.4.2 AI Difficulty:
Setting the AI difficulty to Medium or Low causes some of the ministers to be disabled for that empire.
High Difficulty makes the AI use all of its ministers.
Setting this below "high" is not reccommended.

2.2.3 There are none in the unmodded game, but mounts that affect accuracy will do so as follows.
The mount modifier adds (or subtracts) from your accuracy after all other modifiers.
That includes the Talisman, so a mount with an accuracy penalty can cause your talisman-armed ships to miss!

2.5.2 Which armor is best?
2.5.2.1 Choosing Organic, Crystalline, emissive, stealth, scattering, and standard armor.
2.5.2.1.1 Stealth armor
2.5.2.1.1.1 Stealth armor's biggest advantage is its bonus to defense. Its biggest weakness is its reduced strength relative to shields.
2.5.2.1.1.2 At max tech, Stealth Armor is worth using in place of some shield generators or standard armors if:
15% of the total firepower an enemy must use to kill your ship is greater than 165 points of damage. This includes misses!
2.5.2.1.1.3
EG: if enemy ships are attacking with an accuracy of 30%, and your ship has 600 shield points, the enemy must fire on average 600/0.30 = 2000 damage worth of ordnance at you in order to kill your ships. 15% of 2000 is 300, which is greater than 165.
Therefore, by removing some shield generation and adding stealth armor, you will increase your ship's survival time.

2.5.2.1.2 Scattering armor
2.5.2.1.2.1 The situation with scattering armor is very similar to that of Stealth armor. The difference is that the scattering armor is less efficient. If given the choice of ONLY Stealth or Scattering armor, go for the stealth armor first.
2.5.2.1.2.2 At max tech, the value of scattering armor can be calculated similarily to that of stealth armor.
The only difference in this case is that you should use 290 in place of 165.
Using the example given for stealth armor, you can see that scattering armor would only barely be worthwhile.

2.5.2.1.3 Standard Armor
2.5.2.1.3.1 To understand the relative usefulness of standard armor, the best comparison values are Hitpoints per KT space. This calculation also applies to shields, since they are simple hitpoint generators.
2.5.2.1.3.2 Example:
Standard armor with 40 hitpoints, and size 10kt has a value of 4 hitpoints per kt.
Shield generator I's have 75 hitpoints and are size 30kt, for a value of 2.5 hitpoints per kt.
Thus, it is much better to add the standard armor than a shield generator I.
As tech improves, the shields rapidly outpace the armor in strength, rising to almost 9 hitpoints per kt for a Phased Shield Generator V.

2.5.2.2 Determining the value of modded armors.

[ October 20, 2002, 19:25: Message edited by: Suicide Junkie ]
Reply With Quote
  #137  
Old October 25th, 2002, 05:15 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Good info from another thread:

Quote:
Imperator Fyron Posts:

Ctrl + R will allow you to manually remove a minefield indicator.
Ctrl + T will allow you to manually add a minefield indicator.
Recommend adding this to the FAQ as paragraph 8.4.9

Slick
__________________
Slick.
Reply With Quote
  #138  
Old October 27th, 2002, 05:59 AM
mlmbd's Avatar

mlmbd mlmbd is offline
Major
 
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
mlmbd is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Do you people actually ever welcome a Newbie, whether his a jerk(like me or not)?
Reply With Quote
  #139  
Old October 27th, 2002, 06:35 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Not really. We just race to answer the questions...

Jumping on new people to poke them or run them through some other sort of initiation is simply impolite.
Reply With Quote
  #140  
Old October 27th, 2002, 09:43 AM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by mlmbd:
Do you people actually ever welcome a Newbie, whether his a jerk(like me or not)?
That depends, if we are jerks or not?

(welcome anyway)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.