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  #131  
Old July 30th, 2008, 10:52 PM

MaxWilson MaxWilson is offline
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Default Re: HINNOM EATS EVERYTHING

E9 is probably the key there. I bet the W9 Palankashas fatigued out.

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  #132  
Old July 30th, 2008, 11:38 PM

Loren Loren is offline
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Default Re: HINNOM EATS EVERYTHING

The Lords of Civilization have a corrupt order. I tried it for no visible result but when I later attacked the province the defenders instantly routed and I couldn't find a commander amongst them.

Did it make the commander leave? Did it send the commander to my capital like seduction would have? (Had that happened it would have died.)
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  #133  
Old July 30th, 2008, 11:58 PM
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Default Re: HINNOM EATS EVERYTHING

Corruption is a gender neutral seduction. It doesn't do anything if there are no commanders in the province. Haven't done too much testing, but seems to work much more effectively than seduction, I think it worked like 6/6 times against crap commanders when I tested it out.
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  #134  
Old July 31st, 2008, 12:52 PM
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Default Re: HINNOM EATS EVERYTHING

Baalz,

Hinnom PD only have one 11 attack each vs 16 def for W9 blessed Lanka elite with no experience star (15% hit rate), which should give Lanka enough kills to rout the PD before fatigue becomes a significant factor. You must have been unlucky or greatly outnumbered (2:1 or more) to fail in your raid ... or was it the great bows and banishment that caused the damage?

Oriopata is definitely much more efficient in this match-up due to its higher defense and E9 makes it even more so.

Personally I would rank Sauromatia as Hinnom's #1 threat, followed by Niefel (this is largely based on other people's opinion and my analysis of its troops only as I have not played Niefel myself), then Helheim (also based on analysis only), followed by Kalissa, Formoria, and Lanka. Everybody else (that I know - have only played about half of the EA nations so far) will have major problems facing Hinnom.
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  #135  
Old July 31st, 2008, 01:07 PM

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Default Re: HINNOM EATS EVERYTHING

A water blessed (only) Lanka is insufficient against hinnom. You need to boost D/T. F/W bless, F/D Bless should be sufficient.

Also, many nations stop in the 20~ range with pd. With Hinnom, even with the expense, I believe its cost effective it even up to 30~ish.

I've played hinnom vs each of the races as myself.
Sauromatia *easily* takes hinnom. After that theres a big drop off.
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  #136  
Old July 31st, 2008, 02:00 PM
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SlipperyJim SlipperyJim is offline
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Default Re: HINNOM EATS EVERYTHING

Quote:
Ming said:
Personally I would rank Sauromatia as Hinnom's #1 threat....
Quote:
chrispedersen said:
Sauromatia *easily* takes hinnom.
Despite having played Dom3 for years now, all of my experience is SP, and I still consider myself a relative n00b. With that in mind, would anyone care to explain how Sauromatia is such a deadly threat to Hinnom?

I've played Sauromatia once. If I recall correctly, their two main strengths are excellent archery and deadly cavalry. Sauromatia's priests stink, and their magic is limited (but nice). Hydras are powerful, but hard to use. When I played Sauromatia, they seemed like a powerful -- but not overwhelming -- nation.

What makes Sauromatia the ideal Hinnom-killer?
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  #137  
Old July 31st, 2008, 02:51 PM

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Default Re: HINNOM EATS EVERYTHING

I was about to say, there's nothing Sauromatia can do against Hinnom that other nations can't do about twice as well. Good call, Jim.
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  #138  
Old July 31st, 2008, 02:55 PM

MaxWilson MaxWilson is offline
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Default Re: HINNOM EATS EVERYTHING

Maybe it's the poison archers? That's what came to mind for me, although it seems to me that giants have less, not more, of a problem with poison arrows because of high HP.

-Max
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  #139  
Old July 31st, 2008, 02:57 PM

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Default Re: HINNOM EATS EVERYTHING

Right, giants walk right through poison arrows. And that's without regeneration.
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  #140  
Old July 31st, 2008, 03:51 PM
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Default Re: HINNOM EATS EVERYTHING

Nono. If you have enough Androphags, unless the quantity of giants is overwhelming, it becomes a huge issue fast.

It has to do mainly with the "poison damage on hit" mechanic, where even all the arrows that do not do damage, add poison damage to the target.

That combined with the fact that there is only 1 giant per square, and not many of them altogether, means that they will all be taking a lot of hits in each volley.

For example I'm playing a game as Fomoria right now, and I DO have an N4 in my bless, and a few dozen Androphag Archers almost stacked enough poison on one of my forces to rout it by the time I got through their blockers. It was enough to kill 2/8 of my commanders, and similar proportion of my other sacreds in the force, and I haven't been losing many men otherwise. If the person hadn't gone AI, and I was facing a human player, I'd be in some trouble from those guys.
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