Quote:
Kristoffer O said:
A slavic nation is not unlikely the next one, beside fomoria that is.
I have the general ideas finished, I think, but you might get a PM or two, Borsuk, if you don't mind.
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I wouldn't be offended at all. I can even do some extra research if needed. I have a lot of stuff on my head and mostly lack motivation, not time, to work on it.
I have some ideas that could make the nation a bit more unique, including national spells which probably can't be done without access to source code.
Being a native polish speaker I can understand some websites written in other slavic languages, although those using russian letters are a bit trickier (Still, I was learning Russian several years ago and I can read it somewhat slowly. Ukrainian is easier. My mother finished both ukrainistics and russicistic studies and can be great help.)
Some random thoughts:
- Some kind of huge bear would be very cool and very thematic national hero. Animal Awe, recuperation (bears were believed to heal quickly, not without reason), large standard, sacred, boosted MR to compensate for no leadership and poor slots.
- Some kind of commanders who attract or summon bears, just not as fast as wolves because that would be overpowered.
Wolves, and especially bears are one of very thematic animals for this nation. Bear is national symbol of Russia, to.
Likho (Licho), personification of misfortune I mentioned in Dom2 modding thread... I have a song here by Ukrainska Lira. It's about Bieda (poverty). Lyrics, combined with a legend from my city (Gdansk) lead me to believe that Likho is as much a spirit of misfortune as poverty. I think it is safe to say that eastern Europe and russia, and slavic tribes were often quite poor.
It would be great if it could combine stealth with instill uprising ability and #causebadevents (no such ability).
Don't forget mushroom lore, herbalism and healing. Comparing to other nations, slavic nations still have good knowledge of mushrooms. Looking for mushrooms to eat, alone or with family, is a popular pasttime.
PM me for more thoughts if you have some. If possible, I'd prefer to avoid spoiling too much in public.
Demonology (NOT blood magic, the demons were usually more neutral than evil, and often could be reasoned with or at least tricked) would certainly be one of pros of this nation. Lots of national summons. Forest/Swamp survival. Possibly even global enchantment or immobile freespawns in forest/swamp.
Finally, no one says that the 'slavic' nation has to be a carbon copy of your typical slavic nation ! You can mix any weird ideas as long as it makes the nation interesting and playable. Slavic/Tuareg mix would be crazy :-)
http://en.wikipedia.org/wiki/Tuareg